Small fix
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@@ -29,7 +29,7 @@ void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height
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currentRenderer->m_DrawFinalPass->OnWindowResize();
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currentRenderer->m_LightCullingPass->OnWindowResize();
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currentRenderer->m_PickingPass->OnWindowResize();
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currentRenderer->m_DrawBloomPass->OnWindowRezise();
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currentRenderer->m_DrawBloomPass->OnWindowResize();
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}
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void Renderer::InitializeWindow()
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