Merge remote-tracking branch 'origin/master' into Input
# Conflicts: # src/Engine/Rendering/Renderer.cpp
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@@ -6,6 +6,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
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@@ -88,8 +89,9 @@ void Game::Tick()
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m_Renderer->Update(dt);
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m_RenderQueueFactory->Update(m_World);
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GLERROR("Game::Tick m_RenderQueueFactory->Update");
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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GLERROR("Game::Tick m_Renderer->Draw");
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m_EventBroker->Swap();
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m_EventBroker->Clear();
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