Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking

This commit is contained in:
Jocke
2015-12-08 16:42:32 +01:00
4 changed files with 47 additions and 30 deletions
+23 -19
View File
@@ -5,9 +5,12 @@ using namespace boost::asio::ip;
Client::Client() : m_Socket(m_IOService)
{
//m_EventBroker = eventBroker;
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
//Start(); // All logic happens here
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
}
Client::~Client()
@@ -16,8 +19,12 @@ Client::~Client()
_CrtDumpMemoryLeaks();
}
void Client::Start()
void Client::Start(EventBroker* eventBroker)
{
// Subscribe to events
m_EventBroker = eventBroker;
m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EKeyDown);
std::cout << "Please enter you name: ";
std::cin >> m_PlayerName;
while (m_PlayerName.size() > 7) {
@@ -44,7 +51,7 @@ void Client::Start()
threads.create_thread(boost::bind(&Client::DisplayLoop, this));
threads.create_thread(boost::bind(&Client::ReadFromServer, this));
threads.create_thread(boost::bind(&Client::InputLoop, this));
//threads.create_thread(boost::bind(&Client::InputLoop, this));
threads.join_all();
}
@@ -75,7 +82,7 @@ void Client::InputLoop()
int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
if (m_PlayerID != -1) {
SendInput();
//SendInput();
}
previousInputTime = currentTime;
}
@@ -92,7 +99,7 @@ void Client::DisplayLoop()
}
}
if (m_ShouldDrawGameBoard)
DrawBoard();
//DrawBoard();
boost::this_thread::sleep(boost::posix_time::millisec(100));
}
}
@@ -293,52 +300,49 @@ void Client::SendDebugInput()
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('C')) {
Connect();
}
if (GetAsyncKeyState('Q')) {
Disconnect();
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
}
void Client::SendInput()
bool Client::OnKeyDown(const Events::KeyDown& event)
{
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
if (GetAsyncKeyState('W')) {
if (event.KeyCode == GLFW_KEY_W) {
int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('A')) {
if (event.KeyCode == GLFW_KEY_A) {
int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('S')) {
if (event.KeyCode == GLFW_KEY_S) {
int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('D')) {
if (event.KeyCode == GLFW_KEY_D) {
int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('V')) {
Disconnect();
if (event.KeyCode == GLFW_KEY_V) {
Disconnect();
}
if (event.KeyCode == GLFW_KEY_C) {
Connect();
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
return true;
}
+12 -9
View File
@@ -39,7 +39,8 @@ Game::Game(int argc, char* argv[])
m_World = new HardcodedTestWorld();
// TEMP: Invoke network
boost::thread workerThread(&Game::NetworkFunction, this);
boost::thread workerThread(&Game::NetworkFunction, this);
m_LastTime = glfwGetTime();
}
@@ -59,11 +60,13 @@ void Game::Tick()
m_EventBroker->Swap();
m_InputManager->Update(dt);
m_Renderer->Update(dt);
m_EventBroker->Swap();
m_RenderQueueFactory->Update(m_World);
// DO SYSTEM SHIT HERE
m_EventBroker->Process<Client>();
m_Renderer->Update(dt);
m_RenderQueueFactory->Update(m_World);
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
m_EventBroker->Swap();
@@ -74,12 +77,12 @@ void Game::Tick()
void Game::NetworkFunction()
{
std::string inputMessage;
std::cout << "Start client or server? (c/s)" << std::endl;
std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") {
m_Client.Start();
}
std::string inputMessage;
std::cout << "Start client or server? (c/s)" << std::endl;
std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") {
m_Client.Start(m_EventBroker);
}
if (inputMessage == "s" || inputMessage == "S") {
m_Server.Start(m_World);
}