Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
This commit is contained in:
@@ -7,10 +7,13 @@
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#include <boost/thread.hpp>
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#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <boost/bind.hpp>
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#include <glm/common.hpp>
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#include <glm/common.hpp>
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#include <GLFW/glfw3.h> // For input event
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#include "Network/MessageType.h"
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#include "Network/MessageType.h"
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#include "Network/NetworkDefines.h"
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#include "Network/NetworkDefines.h"
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#include "Network/WinLeakCheck.h"
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#include "Network/WinLeakCheck.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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class Client
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class Client
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@@ -18,7 +21,7 @@ class Client
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public:
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public:
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Client();
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Client();
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~Client();
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~Client();
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void Start();
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void Start(EventBroker* eventBroker);
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void Close();
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void Close();
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private:
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private:
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@@ -38,7 +41,7 @@ private:
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void ParsePing();
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void ParsePing();
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void ParseServerPing();
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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void ParseSnapshot(char* data, size_t length);
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void SendInput();
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//void SendInput();
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void SendDebugInput();
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void SendDebugInput();
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void DrawBoard();
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void DrawBoard();
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@@ -56,6 +59,11 @@ private:
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bool m_ShouldDrawGameBoard = true;
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bool m_ShouldDrawGameBoard = true;
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std::string m_PlayerName;
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std::string m_PlayerName;
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bool m_ThreadIsRunning = true;
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bool m_ThreadIsRunning = true;
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// Events
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EventBroker* m_EventBroker;
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EventRelay<Client, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown &e);
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};
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};
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#endif
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#endif
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@@ -40,6 +40,8 @@ private:
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Client m_Client;
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Client m_Client;
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// Network methods
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// Network methods
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void NetworkFunction();
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void NetworkFunction();
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// Network events
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EventRelay<Client, Events::KeyDown> m_EKeyDown;
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};
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};
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@@ -5,9 +5,12 @@ using namespace boost::asio::ip;
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Client::Client() : m_Socket(m_IOService)
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Client::Client() : m_Socket(m_IOService)
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{
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{
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//m_EventBroker = eventBroker;
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// Set up network stream
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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//Start(); // All logic happens here
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//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
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}
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}
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Client::~Client()
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Client::~Client()
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@@ -16,8 +19,12 @@ Client::~Client()
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_CrtDumpMemoryLeaks();
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_CrtDumpMemoryLeaks();
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}
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}
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void Client::Start()
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void Client::Start(EventBroker* eventBroker)
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{
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{
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// Subscribe to events
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m_EventBroker = eventBroker;
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m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1));
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m_EventBroker->Subscribe(m_EKeyDown);
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std::cout << "Please enter you name: ";
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std::cout << "Please enter you name: ";
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std::cin >> m_PlayerName;
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std::cin >> m_PlayerName;
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while (m_PlayerName.size() > 7) {
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while (m_PlayerName.size() > 7) {
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@@ -44,7 +51,7 @@ void Client::Start()
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threads.create_thread(boost::bind(&Client::DisplayLoop, this));
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threads.create_thread(boost::bind(&Client::DisplayLoop, this));
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threads.create_thread(boost::bind(&Client::ReadFromServer, this));
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threads.create_thread(boost::bind(&Client::ReadFromServer, this));
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threads.create_thread(boost::bind(&Client::InputLoop, this));
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//threads.create_thread(boost::bind(&Client::InputLoop, this));
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threads.join_all();
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threads.join_all();
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}
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}
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@@ -75,7 +82,7 @@ void Client::InputLoop()
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int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
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int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
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if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
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if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
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if (m_PlayerID != -1) {
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if (m_PlayerID != -1) {
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SendInput();
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//SendInput();
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}
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}
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previousInputTime = currentTime;
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previousInputTime = currentTime;
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}
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}
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@@ -92,7 +99,7 @@ void Client::DisplayLoop()
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}
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}
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}
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}
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if (m_ShouldDrawGameBoard)
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if (m_ShouldDrawGameBoard)
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DrawBoard();
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//DrawBoard();
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boost::this_thread::sleep(boost::posix_time::millisec(100));
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boost::this_thread::sleep(boost::posix_time::millisec(100));
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}
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}
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}
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}
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@@ -293,52 +300,49 @@ void Client::SendDebugInput()
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m_ReceiverEndpoint, 0);
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m_ReceiverEndpoint, 0);
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}
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}
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if (GetAsyncKeyState('C')) {
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Connect();
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}
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if (GetAsyncKeyState('Q')) {
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Disconnect();
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}
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memset(dataPackage, 0, INPUTSIZE);
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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delete[] dataPackage;
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}
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}
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void Client::SendInput()
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bool Client::OnKeyDown(const Events::KeyDown& event)
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{
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{
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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if (GetAsyncKeyState('W')) {
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if (event.KeyCode == GLFW_KEY_W) {
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int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
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int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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dataPackage,
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len),
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len),
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m_ReceiverEndpoint, 0);
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m_ReceiverEndpoint, 0);
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}
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}
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if (GetAsyncKeyState('A')) {
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if (event.KeyCode == GLFW_KEY_A) {
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int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
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int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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dataPackage,
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len),
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len),
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m_ReceiverEndpoint, 0);
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m_ReceiverEndpoint, 0);
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}
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}
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if (GetAsyncKeyState('S')) {
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if (event.KeyCode == GLFW_KEY_S) {
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int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
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int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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dataPackage,
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len),
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len),
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m_ReceiverEndpoint, 0);
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m_ReceiverEndpoint, 0);
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}
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}
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if (GetAsyncKeyState('D')) {
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if (event.KeyCode == GLFW_KEY_D) {
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int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
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int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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dataPackage,
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len),
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len),
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m_ReceiverEndpoint, 0);
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m_ReceiverEndpoint, 0);
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}
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}
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if (GetAsyncKeyState('V')) {
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if (event.KeyCode == GLFW_KEY_V) {
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Disconnect();
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Disconnect();
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}
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if (event.KeyCode == GLFW_KEY_C) {
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Connect();
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}
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}
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memset(dataPackage, 0, INPUTSIZE);
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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delete[] dataPackage;
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return true;
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}
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}
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+12
-9
@@ -39,7 +39,8 @@ Game::Game(int argc, char* argv[])
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m_World = new HardcodedTestWorld();
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m_World = new HardcodedTestWorld();
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// TEMP: Invoke network
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// TEMP: Invoke network
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boost::thread workerThread(&Game::NetworkFunction, this);
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boost::thread workerThread(&Game::NetworkFunction, this);
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m_LastTime = glfwGetTime();
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m_LastTime = glfwGetTime();
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}
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}
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@@ -59,11 +60,13 @@ void Game::Tick()
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m_EventBroker->Swap();
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m_EventBroker->Swap();
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m_InputManager->Update(dt);
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m_InputManager->Update(dt);
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m_Renderer->Update(dt);
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m_EventBroker->Swap();
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m_EventBroker->Swap();
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m_RenderQueueFactory->Update(m_World);
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// DO SYSTEM SHIT HERE
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m_EventBroker->Process<Client>();
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m_Renderer->Update(dt);
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m_RenderQueueFactory->Update(m_World);
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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m_EventBroker->Swap();
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m_EventBroker->Swap();
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@@ -74,12 +77,12 @@ void Game::Tick()
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void Game::NetworkFunction()
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void Game::NetworkFunction()
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{
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{
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std::string inputMessage;
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std::string inputMessage;
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std::cout << "Start client or server? (c/s)" << std::endl;
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std::cout << "Start client or server? (c/s)" << std::endl;
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std::cin >> inputMessage;
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std::cin >> inputMessage;
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if (inputMessage == "c" || inputMessage == "C") {
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if (inputMessage == "c" || inputMessage == "C") {
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m_Client.Start();
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m_Client.Start(m_EventBroker);
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}
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}
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if (inputMessage == "s" || inputMessage == "S") {
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if (inputMessage == "s" || inputMessage == "S") {
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m_Server.Start(m_World);
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m_Server.Start(m_World);
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}
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}
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