Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking

This commit is contained in:
Jocke
2015-12-08 16:42:32 +01:00
4 changed files with 47 additions and 30 deletions
+10 -2
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@@ -7,10 +7,13 @@
#include <boost/thread.hpp> #include <boost/thread.hpp>
#include <boost/bind.hpp> #include <boost/bind.hpp>
#include <glm/common.hpp> #include <glm/common.hpp>
#include <GLFW/glfw3.h> // For input event
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Network/NetworkDefines.h" #include "Network/NetworkDefines.h"
#include "Network/WinLeakCheck.h" #include "Network/WinLeakCheck.h"
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
class Client class Client
@@ -18,7 +21,7 @@ class Client
public: public:
Client(); Client();
~Client(); ~Client();
void Start(); void Start(EventBroker* eventBroker);
void Close(); void Close();
private: private:
@@ -38,7 +41,7 @@ private:
void ParsePing(); void ParsePing();
void ParseServerPing(); void ParseServerPing();
void ParseSnapshot(char* data, size_t length); void ParseSnapshot(char* data, size_t length);
void SendInput(); //void SendInput();
void SendDebugInput(); void SendDebugInput();
void DrawBoard(); void DrawBoard();
@@ -56,6 +59,11 @@ private:
bool m_ShouldDrawGameBoard = true; bool m_ShouldDrawGameBoard = true;
std::string m_PlayerName; std::string m_PlayerName;
bool m_ThreadIsRunning = true; bool m_ThreadIsRunning = true;
// Events
EventBroker* m_EventBroker;
EventRelay<Client, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &e);
}; };
#endif #endif
+2
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@@ -40,6 +40,8 @@ private:
Client m_Client; Client m_Client;
// Network methods // Network methods
void NetworkFunction(); void NetworkFunction();
// Network events
EventRelay<Client, Events::KeyDown> m_EKeyDown;
}; };
+23 -19
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@@ -5,9 +5,12 @@ using namespace boost::asio::ip;
Client::Client() : m_Socket(m_IOService) Client::Client() : m_Socket(m_IOService)
{ {
//m_EventBroker = eventBroker;
// Set up network stream // Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
//Start(); // All logic happens here
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
} }
Client::~Client() Client::~Client()
@@ -16,8 +19,12 @@ Client::~Client()
_CrtDumpMemoryLeaks(); _CrtDumpMemoryLeaks();
} }
void Client::Start() void Client::Start(EventBroker* eventBroker)
{ {
// Subscribe to events
m_EventBroker = eventBroker;
m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EKeyDown);
std::cout << "Please enter you name: "; std::cout << "Please enter you name: ";
std::cin >> m_PlayerName; std::cin >> m_PlayerName;
while (m_PlayerName.size() > 7) { while (m_PlayerName.size() > 7) {
@@ -44,7 +51,7 @@ void Client::Start()
threads.create_thread(boost::bind(&Client::DisplayLoop, this)); threads.create_thread(boost::bind(&Client::DisplayLoop, this));
threads.create_thread(boost::bind(&Client::ReadFromServer, this)); threads.create_thread(boost::bind(&Client::ReadFromServer, this));
threads.create_thread(boost::bind(&Client::InputLoop, this)); //threads.create_thread(boost::bind(&Client::InputLoop, this));
threads.join_all(); threads.join_all();
} }
@@ -75,7 +82,7 @@ void Client::InputLoop()
int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC); int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) { if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
if (m_PlayerID != -1) { if (m_PlayerID != -1) {
SendInput(); //SendInput();
} }
previousInputTime = currentTime; previousInputTime = currentTime;
} }
@@ -92,7 +99,7 @@ void Client::DisplayLoop()
} }
} }
if (m_ShouldDrawGameBoard) if (m_ShouldDrawGameBoard)
DrawBoard(); //DrawBoard();
boost::this_thread::sleep(boost::posix_time::millisec(100)); boost::this_thread::sleep(boost::posix_time::millisec(100));
} }
} }
@@ -293,52 +300,49 @@ void Client::SendDebugInput()
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
if (GetAsyncKeyState('C')) {
Connect();
}
if (GetAsyncKeyState('Q')) {
Disconnect();
}
memset(dataPackage, 0, INPUTSIZE); memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage; delete[] dataPackage;
} }
void Client::SendInput() bool Client::OnKeyDown(const Events::KeyDown& event)
{ {
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
if (GetAsyncKeyState('W')) { if (event.KeyCode == GLFW_KEY_W) {
int len = CreateMessage(MessageType::Event, "+Forward", dataPackage); int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer( m_Socket.send_to(boost::asio::buffer(
dataPackage, dataPackage,
len), len),
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
if (GetAsyncKeyState('A')) { if (event.KeyCode == GLFW_KEY_A) {
int len = CreateMessage(MessageType::Event, "-Right", dataPackage); int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
m_Socket.send_to(boost::asio::buffer( m_Socket.send_to(boost::asio::buffer(
dataPackage, dataPackage,
len), len),
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
if (GetAsyncKeyState('S')) { if (event.KeyCode == GLFW_KEY_S) {
int len = CreateMessage(MessageType::Event, "-Forward", dataPackage); int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer( m_Socket.send_to(boost::asio::buffer(
dataPackage, dataPackage,
len), len),
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
if (GetAsyncKeyState('D')) { if (event.KeyCode == GLFW_KEY_D) {
int len = CreateMessage(MessageType::Event, "+Right", dataPackage); int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
m_Socket.send_to(boost::asio::buffer( m_Socket.send_to(boost::asio::buffer(
dataPackage, dataPackage,
len), len),
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
if (GetAsyncKeyState('V')) { if (event.KeyCode == GLFW_KEY_V) {
Disconnect(); Disconnect();
}
if (event.KeyCode == GLFW_KEY_C) {
Connect();
} }
memset(dataPackage, 0, INPUTSIZE); memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage; delete[] dataPackage;
return true;
} }
+12 -9
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@@ -39,7 +39,8 @@ Game::Game(int argc, char* argv[])
m_World = new HardcodedTestWorld(); m_World = new HardcodedTestWorld();
// TEMP: Invoke network // TEMP: Invoke network
boost::thread workerThread(&Game::NetworkFunction, this);
boost::thread workerThread(&Game::NetworkFunction, this);
m_LastTime = glfwGetTime(); m_LastTime = glfwGetTime();
} }
@@ -59,11 +60,13 @@ void Game::Tick()
m_EventBroker->Swap(); m_EventBroker->Swap();
m_InputManager->Update(dt); m_InputManager->Update(dt);
m_Renderer->Update(dt);
m_EventBroker->Swap(); m_EventBroker->Swap();
m_RenderQueueFactory->Update(m_World); // DO SYSTEM SHIT HERE
m_EventBroker->Process<Client>();
m_Renderer->Update(dt);
m_RenderQueueFactory->Update(m_World);
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
m_EventBroker->Swap(); m_EventBroker->Swap();
@@ -74,12 +77,12 @@ void Game::Tick()
void Game::NetworkFunction() void Game::NetworkFunction()
{ {
std::string inputMessage; std::string inputMessage;
std::cout << "Start client or server? (c/s)" << std::endl; std::cout << "Start client or server? (c/s)" << std::endl;
std::cin >> inputMessage; std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") { if (inputMessage == "c" || inputMessage == "C") {
m_Client.Start(); m_Client.Start(m_EventBroker);
} }
if (inputMessage == "s" || inputMessage == "S") { if (inputMessage == "s" || inputMessage == "S") {
m_Server.Start(m_World); m_Server.Start(m_World);
} }