EntityWrapper to uniquely identify entities and make using them a little easier
This commit is contained in:
@@ -8,5 +8,5 @@ public:
|
||||
: PureSystem(eventBroker, "Player")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt);
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
};
|
||||
Reference in New Issue
Block a user