EntityWrapper to uniquely identify entities and make using them a little easier

This commit is contained in:
2016-01-14 15:43:19 +01:00
parent 28392def79
commit d34470256b
20 changed files with 106 additions and 72 deletions
@@ -15,7 +15,7 @@ public:
{ }
virtual void Update(World* world, double dt) override;
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;
+2 -1
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@@ -13,6 +13,7 @@
#include "../Rendering/RawModel.h"
#include "../Rendering/RenderQueueFactory.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
class World;
struct ComponentWrapper;
@@ -59,7 +60,7 @@ bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
// Calculates an absolute AABB from an entity AABB component
boost::optional<AABB> EntityAbsoluteAABB(World* world, EntityID entity);
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
}
+1 -1
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@@ -23,7 +23,7 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;
+1 -1
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@@ -20,7 +20,7 @@ public:
, m_Octree(octree)
{ }
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;
-17
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@@ -4,22 +4,5 @@
typedef unsigned int EntityID;
const static unsigned int EntityID_Invalid = -1;
class World;
struct EntityWrapper
{
EntityWrapper(::World* world, EntityID id)
: World(world)
, ID(id)
{ }
::World* World;
EntityID ID;
bool operator==(const EntityWrapper& e)
{
return (this->World == e.World) && (this->ID == e.ID);
}
operator EntityID() { return this->ID; }
};
#endif
+25
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@@ -0,0 +1,25 @@
#ifndef EntityWrapper_h__
#define EntityWrapper_h__
#include <boost/optional.hpp>
#include "ComponentWrapper.h"
class World;
struct EntityWrapper
{
EntityWrapper(::World* world, EntityID id)
: World(world)
, ID(id)
{ }
::World* World;
EntityID ID;
bool HasComponent(const std::string& componentName);
ComponentWrapper operator[](const std::string& componentName);
bool operator==(const EntityWrapper& e);
explicit operator EntityID();
};
#endif
+2 -1
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@@ -3,6 +3,7 @@
#include "EventBroker.h"
#include "World.h"
#include "EntityWrapper.h"
#include "ComponentWrapper.h"
class System
@@ -33,7 +34,7 @@ protected:
const std::string m_ComponentType;
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
};
class ImpureSystem : public virtual System
+1 -1
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@@ -68,7 +68,7 @@ public:
}
for (auto& component : *pool) {
for (auto& system : systems) {
system->UpdateComponent(world, component, dt);
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
}
}
}
+1 -1
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@@ -19,7 +19,7 @@ public:
HealthSystem(EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
//methods which will take care of specific events
+1 -1
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@@ -8,5 +8,5 @@ public:
: PureSystem(eventBroker, "Player")
{ }
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt);
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
};
+1 -1
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@@ -20,7 +20,7 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
}
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
float m_Speed = 5;
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
+3 -3
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@@ -9,9 +9,9 @@ public:
, PureSystem("RaptorCopter")
{ }
virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
}
};
@@ -5,16 +5,14 @@ void CollidableOctreeSystem::Update(World* world, double dt)
m_Octree->ClearDynamicObjects();
}
void CollidableOctreeSystem::UpdateComponent(World* world, ComponentWrapper& cCollidable, double dt)
void CollidableOctreeSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
EntityID entity = cCollidable.EntityID;
if (world->HasComponent(entity, "AABB")) {
boost::optional<AABB> absoluteAABB = Collision::EntityAbsoluteAABB(world, entity);
if (entity.HasComponent("AABB")) {
boost::optional<AABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);
if (absoluteAABB) {
m_Octree->AddDynamicObject(*absoluteAABB);
}
} else if (world->HasComponent(entity, "Model")) {
} else if (entity.HasComponent("Model")) {
// TODO: Derive AABB from model
}
}
+5 -5
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@@ -283,15 +283,15 @@ bool attachAABBComponentFromModel(World* world, EntityID id)
return true;
}
boost::optional<AABB> EntityAbsoluteAABB(World* world, EntityID entity)
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity)
{
if (!world->HasComponent(entity, "AABB")) {
if (!entity.HasComponent("AABB")) {
return boost::none;
}
ComponentWrapper& cAABB = world->GetComponent(entity, "AABB");
glm::vec3 absPosition = RenderQueueFactory::AbsolutePosition(world, entity);
glm::vec3 absScale = RenderQueueFactory::AbsoluteScale(world, entity);
ComponentWrapper& cAABB = entity["AABB"];
glm::vec3 absPosition = RenderQueueFactory::AbsolutePosition(entity.World, entity.ID);
glm::vec3 absScale = RenderQueueFactory::AbsoluteScale(entity.World, entity.ID);
glm::vec3 origin = absPosition + (glm::vec3)cAABB["Origin"];
glm::vec3 size = (glm::vec3)cAABB["Size"] * absScale;
return AABB::FromOriginSize(origin, size);
+3 -4
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@@ -2,14 +2,13 @@
#include "Collision/CollisionSystem.h"
#include "Core/AABB.h"
void CollisionSystem::UpdateComponent(World* world, ComponentWrapper& cAABB, double dt)
void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
EntityID entity = cAABB.EntityID;
boost::optional<AABB> boundingBox = Collision::EntityAbsoluteAABB(world, entity);
boost::optional<AABB> boundingBox = Collision::EntityAbsoluteAABB(entity);
if (!boundingBox) {
return;
}
ComponentWrapper& cTransform = world->GetComponent(entity, "Transform");
ComponentWrapper& cTransform = entity["Transform"];
AABB& boxA = *boundingBox;
//Press 'Z' to enable/disable collision.
+4 -4
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@@ -3,22 +3,22 @@
#include "Core/AABB.h"
#include "Rendering/Model.h"
void TriggerSystem::UpdateComponent(World* world, ComponentWrapper& cTrigger, double dt)
void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
//Currently only players can trigger things.
auto players = world->GetComponents("Player");
if (players == nullptr) {
return;
}
EntityID tId = cTrigger.EntityID;
boost::optional<AABB> triggerBox = Collision::EntityAbsoluteAABB(world, tId);
EntityID tId = component.EntityID;
boost::optional<AABB> triggerBox = Collision::EntityAbsoluteAABB(entity);
//The trigger *should* have a bounding box, or something, to test against so it can be triggered.
if (!triggerBox) {
return;
}
for (auto& pc : *players) {
EntityID pId = pc.EntityID;
boost::optional<AABB> playerBox = Collision::EntityAbsoluteAABB(world, pId);
boost::optional<AABB> playerBox = Collision::EntityAbsoluteAABB(EntityWrapper(world, pId));
//The player can't trigger anything without an AABB.
if (!playerBox) {
continue;
+28
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@@ -0,0 +1,28 @@
#include "Core/EntityWrapper.h"
#include "Core/World.h"
bool EntityWrapper::operator==(const EntityWrapper& e)
{
return (this->World == e.World) && (this->ID == e.ID);
}
bool EntityWrapper::HasComponent(const std::string& componentName)
{
return World->HasComponent(ID, componentName);
}
ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
{
if (World->HasComponent(ID, componentName)) {
return World->GetComponent(ID, componentName);
} else {
LOG_WARNING("EntityWrapper implicitly attached \"%s\" component to #%i as a result of a fetch request!", componentName.c_str(), ID);
return World->AttachComponent(ID, componentName);
}
}
EntityWrapper::operator EntityID()
{
return this->ID;
}
+7 -7
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@@ -10,24 +10,24 @@ HealthSystem::HealthSystem(EventBroker* eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
}
void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, double dt)
void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = world->GetComponent(health.EntityID, "Player");
double maxHealth = (double)health["MaxHealth"];
ComponentWrapper player = world->GetComponent(component.EntityID, "Player");
double maxHealth = (double)component["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly
for (size_t i = m_DeltaHealthVector.size(); i > 0; i--)
{
auto deltaHP = m_DeltaHealthVector[i - 1];
//if we have a healthchange for the current player and health is greater than 0, then apply it
if (std::get<0>(deltaHP) == player.EntityID && (double)health["Health"] > 0.0f) {
if (std::get<0>(deltaHP) == player.EntityID && (double)component["Health"] > 0.0f) {
//get the deltaHP value from the tuple and make sure you dont get more than maxHealth
double newHealth = std::min((double)health["Health"] + (double)std::get<1>(deltaHP), maxHealth);
health["Health"] = newHealth;
double newHealth = std::min((double)component["Health"] + (double)std::get<1>(deltaHP), maxHealth);
component["Health"] = newHealth;
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1);
//check if health is <= 0
if ((double)health["Health"] <= 0.0f) {
if ((double)component["Health"] <= 0.0f) {
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
+3 -4
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@@ -1,7 +1,6 @@
#include "RaptorCopterSystem.h"
void PlayerMovementSystem::UpdateComponent(World* world, ComponentWrapper& player, double dt)
void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
}
ComponentWrapper& transform = world->GetComponent(component.EntityID);
}
+13 -13
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@@ -1,25 +1,25 @@
#include "PlayerSystem.h"
void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
void PlayerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
player["Velocity"] = glm::vec3(0.f, 0.f, 0.f);
if ((bool&)player["Forward"] == true) {
((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;
component["Velocity"] = glm::vec3(0.f, 0.f, 0.f);
if ((bool&)component["Forward"] == true) {
((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt) * -1;
}
if ((bool&)player["Left"] == true) {
((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt) * -1;
if ((bool&)component["Left"] == true) {
((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt) * -1;
}
if ((bool&)player["Back"] == true) {
((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt);
if ((bool&)component["Back"] == true) {
((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt);
}
if ((bool&)player["Right"] == true) {
((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt);
if ((bool&)component["Right"] == true) {
((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt);
}
if ((glm::vec3)player["Velocity"] != glm::vec3(0.f)) {
ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform");
(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
if ((glm::vec3)component["Velocity"] != glm::vec3(0.f)) {
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
(glm::vec3&)transform["Position"] += (glm::vec3)component["Velocity"];
}
}