Major networking refactoring to allow for snapshot filtering outside of netcode
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@@ -19,10 +19,15 @@ typedef unsigned int PacketID;
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class Network
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{
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public:
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Network(World* world, EventBroker* eventBroker);
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virtual ~Network() { };
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virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
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virtual void Update() = 0;
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protected:
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World* m_World;
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EventBroker* m_EventBroker;
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// For Debug
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bool isReadingData = false;
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NetworkData m_NetworkData;
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@@ -32,7 +37,6 @@ protected:
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double m_TimeoutMs;
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void saveToFile();
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void updateNetworkData();
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void initialize();
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};
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#endif
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