Major networking refactoring to allow for snapshot filtering outside of netcode
This commit is contained in:
@@ -11,6 +11,7 @@
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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</xs:all>
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<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -12,7 +12,7 @@
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<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
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<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
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</xs:all>
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<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
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<xs:attribute name="NetworkReplicated" type="xs:boolean" fixed="true"/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -6,10 +6,10 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:DashAbility>
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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</c:DashAbility>
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<c:Collidable/>
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<c:DashAbility>
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<CoolDownMaxTimer>2</CoolDownMaxTimer>
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</c:DashAbility>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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@@ -23,7 +23,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="9.56501799e-22" Y="-0.471999973" Z="4.35902473e-22"/>
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<Position X="1.28011036e-21" Y="0.0264999866" Z="1.82592022"/>
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</c:Transform>
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</Components>
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@@ -104,15 +104,9 @@
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultWeaponRed.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.180000007" Y="-0.183000013" Z="0"/>
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@@ -151,7 +145,7 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.73506627647571587</Time>
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<Time>0.79606322555778508</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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