Major networking refactoring to allow for snapshot filtering outside of netcode

This commit is contained in:
2016-02-09 13:22:21 +01:00
parent 2b4e00e4b0
commit d3bc48f5f7
28 changed files with 382 additions and 198 deletions
+6 -12
View File
@@ -6,10 +6,10 @@
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:DashAbility>
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
</c:DashAbility>
<c:Collidable/>
<c:DashAbility>
<CoolDownMaxTimer>2</CoolDownMaxTimer>
</c:DashAbility>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
@@ -23,7 +23,7 @@
</Team>
</c:Team>
<c:Transform>
<Position X="9.56501799e-22" Y="-0.471999973" Z="4.35902473e-22"/>
<Position X="1.28011036e-21" Y="0.0264999866" Z="1.82592022"/>
</c:Transform>
</Components>
@@ -104,15 +104,9 @@
</Entity>
<Entity name="Weapon">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/AssaultWeaponRed.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.180000007" Y="-0.183000013" Z="0"/>
@@ -151,7 +145,7 @@
<Components>
<c:Animation>
<Name>Hold Pos</Name>
<Time>0.73506627647571587</Time>
<Time>0.79606322555778508</Time>
<Speed>1</Speed>
</c:Animation>
<c:HiddenForLocalPlayer/>