Major networking refactoring to allow for snapshot filtering outside of netcode

This commit is contained in:
2016-02-09 13:22:21 +01:00
parent 2b4e00e4b0
commit d3bc48f5f7
28 changed files with 382 additions and 198 deletions
+20 -19
View File
@@ -1,29 +1,30 @@
#include "Network/Server.h"
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666))
Server::Server(World* world, EventBroker* eventBroker, int port)
: Network(world, eventBroker)
{
Network::initialize();
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
}
Server::~Server()
{
}
void Server::Start(World* world, EventBroker* eventBroker)
{
m_World = world;
m_EventBroker = eventBroker;
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
LOG_INFO("I am Server. BIP BOP\n");
// Bind
if (port == 0) {
port = config->Get<float>("Networking.Port", 27666);
}
m_Port = port;
m_Socket = std::make_unique<boost::asio::ip::udp::socket>(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), port));
LOG_INFO("Server initialized and bound to port %i", port);
}
Server::~Server()
{
}
void Server::Update()
@@ -38,7 +39,7 @@ void Server::Update()
void Server::readFromClients()
{
while (m_Socket.available()) {
while (m_Socket->available()) {
try {
bytesRead = receive(readBuffer);
Packet packet(readBuffer, bytesRead);
@@ -105,7 +106,7 @@ void Server::parseMessageType(Packet& packet)
size_t Server::receive(char * data)
{
size_t length = m_Socket.receive_from(
size_t length = m_Socket->receive_from(
boost::asio::buffer((void*)data
, INPUTSIZE)
, m_ReceiverEndpoint, 0);
@@ -121,7 +122,7 @@ size_t Server::receive(char * data)
void Server::send(PlayerID player, Packet& packet)
{
try {
size_t bytesSent = m_Socket.send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_ConnectedPlayers[player].Endpoint,
0);
@@ -139,7 +140,7 @@ void Server::send(PlayerID player, Packet& packet)
void Server::send(Packet & packet)
{
m_Socket.send_to(
m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
@@ -240,7 +241,7 @@ void Server::checkForTimeOuts()
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + m_TimeoutMs) {
LOG_INFO("User %i timed out!", i);
disconnect(i);
//disconnect(i);
}
}
}