Major networking refactoring to allow for snapshot filtering outside of netcode

This commit is contained in:
2016-02-09 13:22:21 +01:00
parent 2b4e00e4b0
commit d3bc48f5f7
28 changed files with 382 additions and 198 deletions
+7 -3
View File
@@ -1,6 +1,6 @@
project(TacticalZ-Game)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono program_options)
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/Game)
include_directories(
@@ -22,13 +22,17 @@ file(GLOB SOURCE_FILES_Events
)
source_group(Events FILES ${SOURCE_FILES_Events})
file(GLOB SOURCE_FILES_Network
"${INCLUDE_PATH}/Network/*.h"
"Network/*.cpp"
)
source_group(Network FILES ${SOURCE_FILES_Network})
set(SOURCE_FILES
${SOURCE_FILES}
"Game.cpp"
${SOURCE_FILES_Systems}
${SOURCE_FILES_Events}
${SOURCE_FILES_Network}
)
set(LIBRARIES