Sets velocity to 0, does not make use of doppler effect atm
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@@ -44,10 +44,6 @@ private:
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bool OnInputCommand(const Events::InputCommand &e);
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EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
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bool OnDoubleJump(const Events::DoubleJump &e);
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EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
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bool OnDashAbility(const Events::DashAbility &e);
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EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(const Events::TriggerTouch &e);
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EventRelay<SoundSystem, Events::Captured> m_ECaptured;
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bool OnCaptured(const Events::Captured &e);
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EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
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@@ -2,6 +2,7 @@
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Rendering/ESetCamera.h"
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#include "Sound/EPlaySoundOnEntity.h"
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class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
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{
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@@ -122,7 +122,7 @@ void SoundManager::updateEmitters(double dt)
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// Calculate velocity
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glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
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setSourcePos(it->second->ALsource, nextPos);
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setSourceVel(it->second->ALsource, velocity);
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setSourceVel(it->second->ALsource, glm::vec3(0));
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auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
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setSoundProperties(it->second, &emitter);
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@@ -6,16 +6,14 @@ SoundSystem::SoundSystem(SystemParams params)
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
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}
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
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}
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void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
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@@ -52,6 +50,19 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
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playerJumps();
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return true;
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}
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}
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if (e.Command == "SoundTemp" && e.Value > 0) {
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EntityWrapper entity(m_World, m_World->CreateEntity());
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auto transform = m_World->AttachComponent(entity.ID, "Transform");
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(glm::vec3&)transform["Position"] = glm::vec3(0, 10, 0);
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(glm::vec3&)transform["Scale"] = glm::vec3(10, 10, 10);
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auto emitter = m_World->AttachComponent(entity.ID, "SoundEmitter");
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auto model = m_World->AttachComponent(entity.ID, "Model");
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(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh";
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = entity.ID;
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ev.FilePath = "Audio/crosscounter.wav";
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m_EventBroker->Publish(ev);
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}
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return false;
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@@ -136,37 +147,17 @@ bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
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return false;
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}
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bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
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{
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//// Temp for play test.
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//if (m_DrumsIsPlaying) {
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// return false;
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//}
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//if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
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// Events::PlaySoundOnEntity ev; // should be BGM
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// ev.EmitterID = LocalPlayer.ID;
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// ev.FilePath = "Audio/bgm/drumstest.wav";
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// m_EventBroker->Publish(ev);
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// // Temp for play test.
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// m_DrumsIsPlaying = true;
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//}
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return false;
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}
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bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
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{
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if (!m_World->ValidEntity(e.entityID)) {
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return false;
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}
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if (!IsClient) {
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return false;
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}
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = LocalPlayer.ID;
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ev.EmitterID = e.entityID;
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ev.FilePath = "Audio/jump/jump2.wav";
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m_EventBroker->Publish(ev);
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return false;
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}
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bool SoundSystem::OnDashAbility(const Events::DashAbility &e)
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{
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = LocalPlayer.ID;
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ev.FilePath = "Audio/jump/dash1.wav";
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m_EventBroker->Publish(ev);
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return false;
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}
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@@ -86,6 +86,10 @@ void DefenderWeaponBehaviour::fireShell(WeaponInfo& wi)
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}
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if (weaponModelEntity.Valid()) {
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EntityWrapper spawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
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Events::PlaySoundOnEntity e;
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e.EmitterID = weaponModelEntity.ID;
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e.FilePath = "Audio/laser/laser1.wav";
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m_EventBroker->Publish(e);
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for (auto& angles : pelletAngles) {
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glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
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float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction);
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