Sets velocity to 0, does not make use of doppler effect atm
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@@ -2,6 +2,7 @@
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Rendering/ESetCamera.h"
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#include "Sound/EPlaySoundOnEntity.h"
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class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
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{
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