Small bugfix.
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@@ -59,14 +59,12 @@ private:
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void InitializeWindow();
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void InitializeShaders();
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void InitializeTextures();
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void InitializeFrameBuffers();
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void InitializeSSBOs();
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void InitializeRenderPasses();
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//TODO: Renderer: Get InputUpdate out of renderer
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void InputUpdate(double dt);
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//void PickingPass(RenderQueueCollection& rq);
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void DrawScreenQuad(GLuint textureToDraw);
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void DrawScene(RenderQueueCollection& rq);
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//----------------------Forward+-----------------------//
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void CalculateFrustum();
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