Small bugfix.
This commit is contained in:
@@ -59,14 +59,12 @@ private:
|
|||||||
void InitializeWindow();
|
void InitializeWindow();
|
||||||
void InitializeShaders();
|
void InitializeShaders();
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeSSBOs();
|
void InitializeSSBOs();
|
||||||
void InitializeRenderPasses();
|
void InitializeRenderPasses();
|
||||||
//TODO: Renderer: Get InputUpdate out of renderer
|
//TODO: Renderer: Get InputUpdate out of renderer
|
||||||
void InputUpdate(double dt);
|
void InputUpdate(double dt);
|
||||||
//void PickingPass(RenderQueueCollection& rq);
|
//void PickingPass(RenderQueueCollection& rq);
|
||||||
void DrawScreenQuad(GLuint textureToDraw);
|
void DrawScreenQuad(GLuint textureToDraw);
|
||||||
void DrawScene(RenderQueueCollection& rq);
|
|
||||||
|
|
||||||
//----------------------Forward+-----------------------//
|
//----------------------Forward+-----------------------//
|
||||||
void CalculateFrustum();
|
void CalculateFrustum();
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ void Renderer::Initialize()
|
|||||||
glfwSwapInterval(m_VSYNC);
|
glfwSwapInterval(m_VSYNC);
|
||||||
InitializeShaders();
|
InitializeShaders();
|
||||||
InitializeTextures();
|
InitializeTextures();
|
||||||
InitializeFrameBuffers();
|
|
||||||
InitializeSSBOs();
|
InitializeSSBOs();
|
||||||
//CalculateFrustum();
|
//CalculateFrustum();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user