3rd person animations synced with 1st person animations
This commit is contained in:
@@ -23,7 +23,7 @@ struct EntityWrapper
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static const EntityWrapper Invalid;
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const std::string Name();
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const std::string Name() const;
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bool HasComponent(const std::string& componentType);
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void AttachComponent(const char* componentName);
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EntityWrapper Parent();
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@@ -153,6 +153,31 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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m_EventBroker->Publish(aeb);
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}
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}
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EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
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if (firstPersonModel.Valid()) {
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if (val > 0) { // Walk/Run
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if (!m_Crouching) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Run";
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aeb.RootNode = firstPersonModel;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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} else if (val < 0) { // Walk/run Backwards
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if (!m_Crouching) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Run";
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aeb.RootNode = firstPersonModel;
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aeb.Start = true;
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aeb.Reverse = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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}
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if (e.Command == "Right") {
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@@ -187,27 +212,36 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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//Animation
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if (glm::length2(m_Movement) < 0.1f) {
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if (glm::length2(m_Movement) < 0.25f) {
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//Blend to Idle
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.2;
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aeb.Duration = 0.1;
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aeb.NodeName = "Idle";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
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if (firstPersonModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Idle";
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aeb.RootNode = firstPersonModel;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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}
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} else {
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//Blend to movement
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.Duration = 0.1;
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aeb.NodeName = "DirectionBlend";
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aeb.RootNode = playerModel;
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m_EventBroker->Publish(aeb);
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}
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@@ -226,7 +260,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
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double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
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Events::SetBlendWeight sbw;
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sbw.NodeName = "MovementBlend";
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sbw.NodeName = "DirectionBlend";
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sbw.Weight = weight;
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sbw.RootNode = playerModel;
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m_EventBroker->Publish(sbw);
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@@ -2,7 +2,6 @@
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<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:NetworkComponent/>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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@@ -22,6 +21,7 @@
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</c:DefenderWeapon>
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<c:DoubleJump/>
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<c:Health/>
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<c:NetworkComponent/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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@@ -463,7 +463,7 @@
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
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<DiffuseTexture>Textures\Icons\Abilities\Superman-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
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@@ -504,25 +504,25 @@
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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@@ -566,19 +566,19 @@
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
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<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.153499424" Y="1.04221034" Z="-0.231716871"/>
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<Orientation X="-0.0108785164" Y="-0.0253766086" Z="0.137640417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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@@ -587,26 +587,26 @@
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
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<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>SidearmWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.153499424" Y="1.04221034" Z="-0.231716871"/>
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<Orientation X="-0.0108785164" Y="-0.0253766086" Z="0.137640417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendTreeLower">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose1>MovementBlend</Pose1>
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<Pose2>JumpDashBlend</Pose2>
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<Weight>2.5146881298480398e-63</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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@@ -628,7 +628,7 @@
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose1>DirectionBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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@@ -659,7 +659,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.15801023731376773</Time>
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<Time>0.79179726223533642</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -670,7 +670,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.085331699264550309</Time>
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<Time>0.719118724186119</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -683,7 +683,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.86370568444195328</Time>
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<Time>0.49749270936352197</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -696,7 +696,8 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchF</AnimationName>
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<Time>0.99862473341677438</Time>
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<Time>1.1707202063102131</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -707,7 +708,7 @@
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<Entity name="StandMovement">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose1>DirectionBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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@@ -738,7 +739,7 @@
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.36886031385172657</Time>
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<Time>0.0026473387732952602</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -749,7 +750,8 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.64087381787562947</Time>
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<Time>0.60179430680919843</Time>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -772,7 +774,8 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.55045293488526426</Time>
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<Time>0.20450294221067544</Time>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -783,7 +786,8 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.57396846476537888</Time>
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<Time>0.28191395104664174</Time>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -798,7 +802,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>1.0177411602680451</Time>
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<Time>0.96819454985941356</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -856,7 +860,7 @@
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -868,7 +872,7 @@
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -887,24 +891,24 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="DashLeft">
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<Entity name="DashRight">
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<Components>
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DashRight">
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<Entity name="DashLeft">
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<Components>
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -981,7 +985,7 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend">
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<Entity name="MovementBlend2">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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@@ -995,6 +999,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>1.6337870249215687</Time>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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@@ -1006,6 +1011,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>1.6337870249215687</Time>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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@@ -3,7 +3,7 @@
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const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
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const std::string EntityWrapper::Name()
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const std::string EntityWrapper::Name() const
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{
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return World->GetName(ID);
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}
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@@ -127,9 +127,12 @@ void AnimationSystem::UpdateAnimations(double dt)
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void AnimationSystem::UpdateWeights(double dt)
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{
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for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
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LOG_INFO("%s", it->first.Name().c_str());
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it->second.PrintQueue();
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if(it->second.HasActiveBlendJob()) {
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AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
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LOG_INFO("%s", blendJob.RootNode.Name().c_str());
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std::shared_ptr<BlendTree> blendTree = it->second.GetBlendTree();
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if (blendTree != nullptr) {
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if (blendJob.Duration != 0.0) {
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@@ -214,7 +214,6 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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}
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}
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}
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return blendInfo;
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}
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@@ -333,7 +332,6 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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}
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}
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}
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}
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return blendInfo;
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@@ -85,7 +85,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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// Set third person model aim pitch
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
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EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("Aim");
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if(aimPrimaryEntity.Valid()){
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if(aimPrimaryEntity.HasComponent("Animation")) {
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float pitch = cameraOrientation.x;
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@@ -93,14 +93,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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(double&)aimPrimaryEntity["Animation"]["Time"] = time;
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}
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}
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EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
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if (aimSecondaryEntity.Valid()) {
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if (aimSecondaryEntity.HasComponent("Animation")) {
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float pitch = cameraOrientation.x;
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||||
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
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(double&)aimSecondaryEntity["Animation"]["Time"] = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -212,7 +204,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
{
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.25;
|
||||
aeb.NodeName = "StandCrouchBlend";
|
||||
aeb.NodeName = "MovementBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = false;
|
||||
@@ -243,11 +235,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
{
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.25;
|
||||
aeb.NodeName = "StandCrouchBlend";
|
||||
aeb.NodeName = "MovementBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = false;
|
||||
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
|
||||
aeb.AnimationEntity = playerModel.FirstChildByName("BlendTreeLower").FirstChildByName("Jump");
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
@@ -376,12 +368,12 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
|
||||
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
{
|
||||
EntityWrapper player(m_World, e.Player);
|
||||
if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
|
||||
if (!player.Valid()){// || !IsClient || player.ID == LocalPlayer.ID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
|
||||
EntityWrapper dashEffect = entityFile->MergeInto(m_World);
|
||||
// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
|
||||
// EntityWrapper dashEffect = entityFile->MergeInto(m_World);
|
||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||
|
||||
for (auto& kv : m_PlayerInputControllers) {
|
||||
@@ -409,9 +401,8 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
{
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.2;
|
||||
aeb.NodeName = "StandCrouchBlend";
|
||||
aeb.NodeName = "MovementBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Delay = 0.2;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = false;
|
||||
aeb.AnimationEntity = playerModel.FirstChildByName("DashRight");
|
||||
@@ -430,9 +421,8 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
{
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.2;
|
||||
aeb.NodeName = "StandCrouchBlend";
|
||||
aeb.NodeName = "MovementBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Delay = 0.2;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = false;
|
||||
aeb.AnimationEntity = playerModel.FirstChildByName("DashLeft");
|
||||
@@ -453,9 +443,8 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
{
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.2;
|
||||
aeb.NodeName = "StandCrouchBlend";
|
||||
aeb.NodeName = "MovementBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Delay = 0.2;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = false;
|
||||
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
|
||||
@@ -474,9 +463,8 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
{
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.2;
|
||||
aeb.NodeName = "StandCrouchBlend";
|
||||
aeb.NodeName = "MovementBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Delay = 0.2;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = false;
|
||||
aeb.AnimationEntity = playerModel.FirstChildByName("DashBackward");
|
||||
|
||||
@@ -133,11 +133,6 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
b1.Restart = true;
|
||||
b1.Start = true;
|
||||
m_EventBroker->Publish(b1);
|
||||
Events::AutoAnimationBlend b2;
|
||||
b2.RootNode = wi.ThirdPersonPlayerModel;
|
||||
b2.NodeName = "MovementBlend";
|
||||
b2.AnimationEntity = wi.ThirdPersonPlayerModel.FirstChildByName("AssaultWeaponBlend").FirstChildByName("Reload");
|
||||
m_EventBroker->Publish(b2);
|
||||
|
||||
// Spawn explosion effect
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
@@ -247,6 +242,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "ActionBlend", "Fire");
|
||||
|
||||
// Third person anim
|
||||
Events::AutoAnimationBlend b1;
|
||||
b1.RootNode = wi.ThirdPersonPlayerModel;
|
||||
@@ -254,11 +250,6 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
b1.Restart = true;
|
||||
b1.Start = true;
|
||||
m_EventBroker->Publish(b1);
|
||||
Events::AutoAnimationBlend b2;
|
||||
b2.RootNode = wi.ThirdPersonPlayerModel;
|
||||
b2.NodeName = "MovementBlend";
|
||||
b2.AnimationEntity = wi.ThirdPersonPlayerModel.FirstChildByName("AssaultWeaponBlend").FirstChildByName("Fire");
|
||||
m_EventBroker->Publish(b2);
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
|
||||
Reference in New Issue
Block a user