3rd person animations synced with 1st person animations
This commit is contained in:
@@ -2,7 +2,6 @@
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<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:NetworkComponent/>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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@@ -22,6 +21,7 @@
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</c:DefenderWeapon>
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<c:DoubleJump/>
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<c:Health/>
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<c:NetworkComponent/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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@@ -463,7 +463,7 @@
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
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<DiffuseTexture>Textures\Icons\Abilities\Superman-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
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@@ -504,25 +504,25 @@
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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@@ -566,19 +566,19 @@
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
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<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.153499424" Y="1.04221034" Z="-0.231716871"/>
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<Orientation X="-0.0108785164" Y="-0.0253766086" Z="0.137640417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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@@ -587,26 +587,26 @@
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
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<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>SidearmWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.153499424" Y="1.04221034" Z="-0.231716871"/>
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<Orientation X="-0.0108785164" Y="-0.0253766086" Z="0.137640417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendTreeLower">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose1>MovementBlend</Pose1>
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<Pose2>JumpDashBlend</Pose2>
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<Weight>2.5146881298480398e-63</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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@@ -628,7 +628,7 @@
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose1>DirectionBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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@@ -659,7 +659,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.15801023731376773</Time>
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<Time>0.79179726223533642</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -670,7 +670,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.085331699264550309</Time>
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<Time>0.719118724186119</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -683,7 +683,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.86370568444195328</Time>
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<Time>0.49749270936352197</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -696,7 +696,8 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchF</AnimationName>
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<Time>0.99862473341677438</Time>
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<Time>1.1707202063102131</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -707,7 +708,7 @@
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<Entity name="StandMovement">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose1>DirectionBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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@@ -738,7 +739,7 @@
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.36886031385172657</Time>
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<Time>0.0026473387732952602</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -749,7 +750,8 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.64087381787562947</Time>
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<Time>0.60179430680919843</Time>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -772,7 +774,8 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.55045293488526426</Time>
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<Time>0.20450294221067544</Time>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -783,7 +786,8 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.57396846476537888</Time>
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<Time>0.28191395104664174</Time>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -798,7 +802,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>1.0177411602680451</Time>
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<Time>0.96819454985941356</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -856,7 +860,7 @@
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -868,7 +872,7 @@
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -887,24 +891,24 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="DashLeft">
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<Entity name="DashRight">
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<Components>
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DashRight">
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<Entity name="DashLeft">
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<Components>
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -981,7 +985,7 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend">
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<Entity name="MovementBlend2">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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@@ -995,6 +999,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>1.6337870249215687</Time>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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@@ -1006,6 +1011,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>1.6337870249215687</Time>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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