merge fixes
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@@ -38,9 +38,9 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
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{
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for(auto& modelC : world->GetComponents("Model")) {
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ModelJob job;
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std::string modelFile = modelC["ModelFile"];
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std::string resource = modelC["Resource"];
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glm::vec4 color = modelC["Color"];
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Model* model = ResourceManager::Load<Model>(modelFile);
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Model* model = ResourceManager::Load<Model>(resource);
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for (auto texGroup : model->TextureGroups) {
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job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
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