Some fixes to the Player and map, added skeleton system for the ScoreScreen
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#ifndef ScoreScreenSystem_h__
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#define ScoreScreenSystem_h__
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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class ScoreScreenSystem : public PureSystem
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{
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public:
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ScoreScreenSystem(SystemParams params)
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: System(params)
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, PureSystem("ScoreScreen")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
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};
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#endif
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