Files
axyz/include/Game/Systems/ScoreScreenSystem.h
T

18 lines
416 B
C++

#ifndef ScoreScreenSystem_h__
#define ScoreScreenSystem_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
class ScoreScreenSystem : public PureSystem
{
public:
ScoreScreenSystem(SystemParams params)
: System(params)
, PureSystem("ScoreScreen")
{ }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
};
#endif