Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.

This commit is contained in:
stiffly
2016-01-07 15:22:46 +01:00
parent 49884d7e60
commit d8c4c6e5ff
15 changed files with 338 additions and 5 deletions
+1 -1
Submodule assets updated: 673d4a4e4c...6cbf2365d4
+1 -1
Submodule deps updated: 1ae6ba5b12...293516d671
+18
View File
@@ -0,0 +1,18 @@
#ifndef Events_PlaySound_h__
#define Events_PlaySound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
struct PlaySound : Event
{
std::string FilePath;
EntityID emitter;
};
}
#endif
+113
View File
@@ -0,0 +1,113 @@
#ifndef Sound_h__
#define Sound_h__
#include "Core/ResourceManager.h"
class Sound : public Resource
{
friend class ResourceManager;
public:
Sound(std::string path) { m_Buffer = LoadFile(path); }
~Sound() { ClearBuffer(); }
ALuint Buffer() { return m_Buffer; }
std::string Path() { return m_Path; }
float Gain() { return m_Gain; }
void SetGain(float value) { m_Gain = value; }
void ClearBuffer() { alDeleteBuffers(1, &m_Buffer); m_BufferCache.clear(); };
private:
float m_Gain = 1;
ALuint m_Buffer;
std::string m_Path;
// File info
char m_Type[4];
unsigned long m_Size, m_ChunkSize;
short m_FormatType, m_Channels;
unsigned long m_SampleRate, m_AvgBytesPerSec;
short m_BytesPerSample, m_BitsPerSample;
unsigned int m_DataSize;
std::map<std::string, ALuint> m_BufferCache;
ALuint LoadFile(std::string path)
{
if (m_BufferCache.find(path) != m_BufferCache.end()) {
return m_BufferCache[path];
}
//// Open file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Failed to open file %s, no such file exists", path.c_str());
return 0;
}
//// CHECK FOR VALID WAVE-FILE
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
printf("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&m_Size, 4 * sizeof(char), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3] != 'E') {
printf("ERROR: Not WAVE-file");
return 0;
}
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
printf("ERROR: No fmt in WAVE-file");
return 0;
}
//// READ THE DATA FROM WAVE-FILE
fread(&m_ChunkSize, 4 * sizeof(char), 1, fp);
fread(&m_FormatType, 2 * sizeof(char), 1, fp);
fread(&m_Channels, 2 * sizeof(char), 1, fp);
fread(&m_SampleRate, 4 * sizeof(char), 1, fp);
fread(&m_AvgBytesPerSec, 4 * sizeof(char), 1, fp);
fread(&m_BytesPerSample, 2 * sizeof(char), 1, fp);
fread(&m_BitsPerSample, 2 * sizeof(char), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'd' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
printf("ERROR: WAVE-file Missing data");
return 0;
}
fread(&m_DataSize, 4 * sizeof(char), 1, fp);
unsigned char* buf = new unsigned char[m_DataSize];
fread(buf, sizeof(char), m_DataSize, fp);
fclose(fp);
//// Create buffer
ALuint format = 0;
if (m_BitsPerSample == 8) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO8;
} else if (m_Channels == 2) {
format = AL_FORMAT_STEREO8;
}
}
if (m_BitsPerSample == 16) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO16;
} else if (m_Channels == 2) {
format = AL_FORMAT_STEREO16;
}
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
delete[] buf;
m_BufferCache[path] = buffer;
return buffer;
}
};
#endif
+62
View File
@@ -0,0 +1,62 @@
#ifndef SoundSystem_h__
#define SoundSystem_h__
#include <unordered_map>
#include "glm/common.hpp"
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Sound/Sound.h"
#include "Sound/EPlaySound.h"
struct Source
{
Sound* SoundResource;
ALuint ALsource;
};
class SoundSystem
{
public:
SoundSystem() { }
SoundSystem(EventBroker* eventBroker);
~SoundSystem();
void Update() { } // Update emitters
private:
// Private setters and getters for working with glm
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
void setListenerOri(glm::vec3 ori) { alListener3f(AL_ORIENTATION, ori.x, ori.y, ori.z); };
glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
void setSourceOri(ALuint source, glm::vec3 ori) { ALfloat sori[3] = { ori.x, ori.y, ori.z }; alSourcefv(source, AL_ORIENTATION, sori); };
// Logic
World* m_World;
EventBroker* m_EventBroker;
ALuint createSource();
void playSound(Source source);
void stopSound(Source source);
void stopEmitter(EntityID emitter);
// OpenAL system variables
ALCdevice* m_ALCdevice = nullptr;
ALCcontext* m_ALCcontext = nullptr;
// Logic
std::unordered_map<EntityID, Source> m_Sources;
// Events
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
bool OnPlaySound(const Events::PlaySound &e);
};
#endif
+7
View File
@@ -25,6 +25,10 @@
#include "Network/Server.h"
#include "Network/Client.h"
// Sound
#include "Sound/SoundSystem.h"
#include "Sound/EPlaySound.h"
class Game
{
@@ -54,6 +58,9 @@ private:
Network* m_ClientOrServer;
bool m_IsClientOrServer = false;
// Sound
SoundSystem* m_SoundSystem;
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);
+2
View File
@@ -8,4 +8,6 @@
<xs:include schemaLocation="Components/Player.xsd"/>
<xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/Listener.xsd"/>
<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
</xs:schema>
+3
View File
@@ -0,0 +1,3 @@
<c:Listener>
</c:Listener>
+8
View File
@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Listener">
</xs:element>
</xs:schema>
@@ -0,0 +1,7 @@
<c:SoundEmitter>
<Gain>1.0</Gain>
<Pitch>1.0</Pitch>
<MaxDistance>20.0</MaxDistance>
<RollOffFactor>1.0</RollOffFactor>
<ReferenceDistance>1.0</ReferenceDistance>
</c:SoundEmitter>
@@ -0,0 +1,22 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="SoundEmitter">
<xs:complexType>
<xs:all>
<xs:element name="Gain" type="t:float" minOccurs="0"/>
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
<xs:element name="Pitch" type="t:float" minOccurs="0"/>
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
<xs:element name="MaxDistance" type="t:float" minOccurs="0"/>
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
<xs:element name="RollOffFactor" type="t:float" minOccurs="0"/>
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
<xs:element name="ReferenceDistance" type="t:float" minOccurs="0"/>
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+2
View File
@@ -15,6 +15,8 @@
<xs:element ref="c:Test" minOccurs="0"/>
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
<xs:element ref="c:Player" minOccurs="0"/>
<xs:element ref="c:Listener" minOccurs="0"/>
<xs:element ref="c:SoundEmitter" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+9 -2
View File
@@ -9,8 +9,8 @@ find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(Xerces REQUIRED)
# Because FindOpenAL is retarded
#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
#find_package(OpenAL REQUIRED)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/OpenAL")
find_package(OpenAL REQUIRED)
if(UNIX)
find_package(X11 REQUIRED)
endif()
@@ -52,6 +52,12 @@ file(GLOB SOURCE_FILES_Network
)
source_group(Network FILES ${SOURCE_FILES_Network})
file(GLOB SOURCE_FILES_Sound
"${INCLUDE_PATH}/Sound/*.h"
"Sound/*.cpp"
)
source_group(Sound FILES ${SOURCE_FILES_Sound})
file(GLOB SOURCE_FILES_Rendering
"${INCLUDE_PATH}/Rendering/*.h"
"Rendering/*.cpp"
@@ -86,6 +92,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Core_Util}
${SOURCE_FILES_Input}
${SOURCE_FILES_Network}
${SOURCE_FILES_Sound}
${SOURCE_FILES_GUI}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Rendering_Util}
+66
View File
@@ -0,0 +1,66 @@
#include "Sound/SoundSystem.h"
SoundSystem::SoundSystem(EventBroker* eventBroker)
{
m_EventBroker = eventBroker;
// Initialize OpenAL
m_ALCdevice = alcOpenDevice(nullptr);
if (m_ALCdevice != nullptr) {
m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr);
alcMakeContextCurrent(m_ALCcontext);
} else {
LOG_ERROR("OpenAL failed to initialize.");
}
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
//m_EPlaySound = decltype(m_EPlaySound)(std::bind(&SoundSystem::OnPlaySound, this, std::placeholders::_1));
//m_EventBroker->Subscribe(m_EPlaySound);
}
SoundSystem::~SoundSystem()
{
alcDestroyContext(m_ALCcontext);
alcCloseDevice(m_ALCdevice);
delete m_ALCcontext;
delete m_ALCdevice;
}
ALuint SoundSystem::createSource()
{
ALuint source;
alGenSources((ALuint)1, &source);
alSourcei(source, AL_REFERENCE_DISTANCE, 1.0);
alSourcei(source, AL_MAX_DISTANCE, FLT_MAX);
return source;
}
void SoundSystem::playSound(Source source)
{
alSourcei(source.ALsource, AL_BUFFER, source.SoundResource->Buffer());
alSourcePlay(source.ALsource);
}
void SoundSystem::stopSound(Source source)
{ }
void SoundSystem::stopEmitter(EntityID emitter)
{ }
bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
{
Sound *sound = ResourceManager::Load<Sound>(e.FilePath);
if (sound == nullptr) {
return false;
}
ALuint source = createSource();
Source sauce;
sauce.ALsource = source;
sauce.SoundResource = sound;
playSound(sauce);
LOG_INFO("You are playing an imaginary sound now! :D");
return false;
}
+17 -1
View File
@@ -5,6 +5,7 @@
Game::Game(int argc, char* argv[])
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Sound>("Sound");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
@@ -63,6 +64,9 @@ Game::Game(int argc, char* argv[])
//boost::thread workerThread(&Game::networkFunction, this);
networkFunction();
}
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand);
m_SoundSystem = new SoundSystem(m_EventBroker);
m_LastTime = glfwGetTime();
}
@@ -103,9 +107,11 @@ void Game::Tick()
// Iterate through systems and update world!
m_SystemPipeline->Update(m_World, dt);
debugTick(dt);
m_Renderer->Update(dt);
m_EventBroker->Process<Client>();
m_EventBroker->Process<SoundSystem>();
m_SoundSystem->Update();
m_RenderQueueFactory->Update(m_World);
GLERROR("Game::Tick m_RenderQueueFactory->Update");
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
@@ -114,6 +120,16 @@ void Game::Tick()
m_EventBroker->Clear();
}
bool Game::debugOnInputCommand(const Events::InputCommand & e)
{
if (e.Command == "PlaySound" && e.Value > 0) {
Events::PlaySound e;
e.FilePath = "Audio/crosscounter.wav";
m_EventBroker->Publish(e);
}
return true;
}
void Game::debugTick(double dt)
{
m_EventBroker->Process<Game>();