Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.

This commit is contained in:
stiffly
2016-01-07 15:22:46 +01:00
parent 49884d7e60
commit d8c4c6e5ff
15 changed files with 338 additions and 5 deletions
+18
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#ifndef Events_PlaySound_h__
#define Events_PlaySound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
struct PlaySound : Event
{
std::string FilePath;
EntityID emitter;
};
}
#endif