Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
#ifndef SoundSystem_h__
|
||||
#define SoundSystem_h__
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "glm/common.hpp"
|
||||
#include "OpenAL/al.h"
|
||||
#include "OpenAL/alc.h"
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Sound/Sound.h"
|
||||
#include "Sound/EPlaySound.h"
|
||||
|
||||
struct Source
|
||||
{
|
||||
Sound* SoundResource;
|
||||
ALuint ALsource;
|
||||
};
|
||||
|
||||
class SoundSystem
|
||||
{
|
||||
public:
|
||||
SoundSystem() { }
|
||||
SoundSystem(EventBroker* eventBroker);
|
||||
~SoundSystem();
|
||||
void Update() { } // Update emitters
|
||||
private:
|
||||
// Private setters and getters for working with glm
|
||||
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
|
||||
glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
|
||||
void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
|
||||
glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
|
||||
void setListenerOri(glm::vec3 ori) { alListener3f(AL_ORIENTATION, ori.x, ori.y, ori.z); };
|
||||
glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
|
||||
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
|
||||
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
|
||||
void setSourceOri(ALuint source, glm::vec3 ori) { ALfloat sori[3] = { ori.x, ori.y, ori.z }; alSourcefv(source, AL_ORIENTATION, sori); };
|
||||
|
||||
// Logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
ALuint createSource();
|
||||
void playSound(Source source);
|
||||
void stopSound(Source source);
|
||||
void stopEmitter(EntityID emitter);
|
||||
|
||||
// OpenAL system variables
|
||||
ALCdevice* m_ALCdevice = nullptr;
|
||||
ALCcontext* m_ALCcontext = nullptr;
|
||||
|
||||
// Logic
|
||||
std::unordered_map<EntityID, Source> m_Sources;
|
||||
|
||||
// Events
|
||||
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
|
||||
bool OnPlaySound(const Events::PlaySound &e);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user