Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.

This commit is contained in:
stiffly
2016-01-07 15:22:46 +01:00
parent 49884d7e60
commit d8c4c6e5ff
15 changed files with 338 additions and 5 deletions
+9 -2
View File
@@ -9,8 +9,8 @@ find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(Xerces REQUIRED)
# Because FindOpenAL is retarded
#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
#find_package(OpenAL REQUIRED)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/OpenAL")
find_package(OpenAL REQUIRED)
if(UNIX)
find_package(X11 REQUIRED)
endif()
@@ -52,6 +52,12 @@ file(GLOB SOURCE_FILES_Network
)
source_group(Network FILES ${SOURCE_FILES_Network})
file(GLOB SOURCE_FILES_Sound
"${INCLUDE_PATH}/Sound/*.h"
"Sound/*.cpp"
)
source_group(Sound FILES ${SOURCE_FILES_Sound})
file(GLOB SOURCE_FILES_Rendering
"${INCLUDE_PATH}/Rendering/*.h"
"Rendering/*.cpp"
@@ -86,6 +92,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Core_Util}
${SOURCE_FILES_Input}
${SOURCE_FILES_Network}
${SOURCE_FILES_Sound}
${SOURCE_FILES_GUI}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Rendering_Util}