Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
This commit is contained in:
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-1
Submodule assets updated: a0d1615e51...a3c92ac876
@@ -7,6 +7,11 @@
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class World;
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struct EntityWrapper
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{
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EntityWrapper()
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: World(nullptr)
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, ID(EntityID_Invalid)
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{ }
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EntityWrapper(::World* world, EntityID id)
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: World(world)
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, ID(id)
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@@ -43,7 +43,7 @@ template <typename ContextType, typename EventType>
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class EventRelay : public BaseEventRelay
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{
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public:
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typedef std::function<bool(const EventType&)> CallbackType;
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typedef std::function<bool(EventType&)> CallbackType;
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EventRelay()
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: m_Callback(nullptr)
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@@ -65,7 +65,7 @@ template <typename ContextType, typename EventType>
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bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
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{
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if (m_Callback != nullptr) {
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return m_Callback(*static_cast<const EventType*>(event.get()));
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return m_Callback(*static_cast<EventType*>(event.get()));
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} else {
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return false;
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}
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@@ -34,6 +34,8 @@ public:
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EntityID GetParent(EntityID entity);
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// Change the parent of an entity
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void SetParent(EntityID entity, EntityID parent);
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// Get children of an entity
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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@@ -0,0 +1,18 @@
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#ifndef ESpawnerSpawn_h__
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#define ESpawnerSpawn_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct SpawnerSpawn : Event
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{
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EntityWrapper Spawner;
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EntityWrapper Parent;
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};
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}
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#endif
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@@ -0,0 +1,17 @@
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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#include "Events/ESpawnerSpawn.h"
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class PlayerSpawnSystem : public ImpureSystem
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{
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public:
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PlayerSpawnSystem(EventBroker* eventBroker);
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virtual void Update(World* world, double dt) override;
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private:
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EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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std::vector<int> m_SpawnRequests;
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};
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@@ -0,0 +1,20 @@
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#include <random>
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#include "Common.h"
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#include "GLM.h"
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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class SpawnerSystem : public System
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{
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public:
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SpawnerSystem(EventBroker* eventBroker);
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private:
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EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
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bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
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void spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position);
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};
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@@ -12,4 +12,7 @@
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/Health.xsd"/>
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<xs:include schemaLocation="Components/Collidable.xsd"/>
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<xs:include schemaLocation="Components/Spawner.xsd"/>
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<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
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<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
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</xs:schema>
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@@ -0,0 +1,3 @@
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<c:Spawner>
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<TeamID>1</EntityFile>
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</c:Spawner>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="PlayerSpawn">
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<xs:annotation>
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<xs:documentation>Combined with a Spawner, defines a spawn point for a player team.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="TeamID" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>1 = Spectator, 2 = Red, 3 = Blue</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1 @@
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<c:SpawnPoint/>
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@@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="SpawnPoint">
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<xs:annotation>
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<xs:documentation>Defines this entity as a spawn point for a parent Spawner</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,3 @@
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<c:Spawner>
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<EntityFile></EntityFile>
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</c:Spawner>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Spawner">
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<xs:annotation>
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<xs:documentation>Randomly selects a child SpawnPoint component and spawns a copy of an entity template when receiving a SpawnerSpawn event. If no SpawnPoint is found it spawns from its own position.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="EntityFile" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The entity template to spawn</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -3,6 +3,7 @@
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<Components>
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<c:AABB/>
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<c:Physics/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.obj</Resource>
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@@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="11.2723322" Y="1.28011799" Z="3.66820574"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="1.26689196"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="-1.14786315"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Camera/>
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<c:Transform>
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<Position X="-9.75645447" Y="12.7158976" Z="7.92630243"/>
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<Orientation X="-0.757485211" Y="-1.44177103" Z="7.17310422e-06"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -20,6 +20,9 @@
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<xs:element ref="c:Trigger" minOccurs="0"/>
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<xs:element ref="c:Health" minOccurs="0"/>
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<xs:element ref="c:Collidable" minOccurs="0"/>
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<xs:element ref="c:Spawner" minOccurs="0"/>
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<xs:element ref="c:SpawnPoint" minOccurs="0"/>
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<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -125,6 +125,11 @@ void World::SetParent(EntityID entity, EntityID parent)
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m_EntityChildren.insert(std::make_pair(parent, entity));
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}
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity)
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{
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return m_EntityChildren.equal_range(entity);
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}
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void World::SetName(EntityID entity, const std::string& name)
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{
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m_EntityNames[entity] = name;
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@@ -10,16 +10,23 @@ include_directories(
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${Boost_INCLUDE_DIRS}
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)
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file(GLOB SOURCE_FILES
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file(GLOB SOURCE_FILES_Systems
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"${INCLUDE_PATH}/Systems/*.h"
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"Systems/*.cpp"
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)
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source_group(Systems FILES ${SOURCE_FILES_Systems})
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file(GLOB SOURCE_FILES_Events
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"${INCLUDE_PATH}/Events/*.h"
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"Events/*.cpp"
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)
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source_group(Events FILES ${SOURCE_FILES_Events})
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set(SOURCE_FILES
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${SOURCE_FILES}
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"Game.cpp"
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${SOURCE_FILES_Systems}
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${SOURCE_FILES_Events}
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)
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set(LIBRARIES
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@@ -6,6 +6,8 @@
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#include "Systems/PlayerSystem.h"
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#include "Systems/HealthSystem.h"
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#include "Systems/PlayerMovementSystem.h"
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#include "Systems/SpawnerSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Core/EntityFileWriter.h"
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Game::Game(int argc, char* argv[])
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@@ -73,6 +75,8 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
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@@ -0,0 +1,39 @@
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#include "Systems/PlayerSpawnSystem.h"
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PlayerSpawnSystem::PlayerSpawnSystem(EventBroker* eventBroker)
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: System(eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand);
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}
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void PlayerSpawnSystem::Update(World* world, double dt)
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{
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auto componentPools = world->GetComponentPools();
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auto spawnerPool = componentPools.find("Spawner");
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if (spawnerPool == componentPools.end()) {
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return;
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}
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;
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for (auto& team : m_SpawnRequests) {
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for (auto& spawner : *spawnerPool->second) {
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Events::SpawnerSpawn e;
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e.Spawner = EntityWrapper(world, spawner.EntityID);
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m_EventBroker->Publish(e);
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}
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}
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m_SpawnRequests.clear();
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}
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bool PlayerSpawnSystem::OnInputCommand(const Events::InputCommand& e)
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{
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if (e.Command != "PickTeam") {
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return false;
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}
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if (e.Value != 0) {
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m_SpawnRequests.push_back((int)e.Value);
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}
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return true;
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}
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@@ -0,0 +1,47 @@
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#include "Systems/SpawnerSystem.h"
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SpawnerSystem::SpawnerSystem(EventBroker* eventBroker) : System(eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn);
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}
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bool SpawnerSystem::OnSpawnerSpawn(Events::SpawnerSpawn& e)
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{
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EntityWrapper& spawner = e.Spawner;
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auto children = spawner.World->GetChildren(spawner.ID);
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std::vector<EntityID> spawnPoints;
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for (auto kv = children.first; kv != children.second; ++kv) {
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const EntityID& child = kv->second;
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if (spawner.World->HasComponent(child, "SpawnPoint")) {
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spawnPoints.push_back(child);
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}
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}
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EntityID spawnPoint = spawner.ID;
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if (!spawnPoints.empty()) {
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// Select a random spawn point
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static std::random_device randomDevice;
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static std::mt19937 randomGenerator(randomDevice());
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std::uniform_int_distribution<> distribution(0, std::distance(spawnPoints.begin(), spawnPoints.end()) - 1);
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auto randomSpawnPointIt = spawnPoints.begin();
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std::advance(randomSpawnPointIt, distribution(randomGenerator));
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spawnPoint = *randomSpawnPointIt;
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}
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spawnEntity(spawner, e.Parent.ID, Transform::AbsolutePosition(spawner.World, spawnPoint));
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return true;
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}
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void SpawnerSystem::spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position)
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{
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const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
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auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
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if (entityFile == nullptr) {
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return;
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}
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EntityFileParser parser(entityFile);
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EntityWrapper spawnedEntity(spawner.World, parser.MergeEntities(spawner.World, parent));
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spawnedEntity["Transform"]["Position"] = position;
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}
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