Working rotations and translations relative to global and local space for children
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+1
-1
Submodule deps updated: f20b9cc13b...e63991581a
@@ -1,5 +1,5 @@
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<c:Transform>
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<Position X="0" Y="0" Z="0"/>
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<Orientation X="0" Y="0" Z="0" W="0"/>
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<Orientation X="0" Y="0" Z="0"/>
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<Scale X="1" Y="1" Z="1"/>
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</c:Transform>
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@@ -2,7 +2,10 @@
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<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
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<Components>
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<c:Transform></c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0"/>
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<Orientation X="0" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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@@ -19,12 +22,28 @@
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="1" Z="0"/>
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<Position X="1" Y="1" Z="0"/>
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<Orientation X="0" Y="0.78539" Z="0"/>
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</c:Transform>
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<c:Model>
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<Resource>An error</Resource>
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</c:Model>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2" Y="0" Z="0"/>
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<Orientation X="0" Y="0.78539" Z="0"/>
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</c:Transform>
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<c:Model>
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<Resource>An error</Resource>
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</c:Model>
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</Components>
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<Children>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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@@ -431,12 +431,12 @@ float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const
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{
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using namespace xercesc;
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XSValue::Status status;
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XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_float, status);
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XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_double, status);
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if (val == nullptr) {
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LOG_ERROR("Element \"%s\" doesn't have an \"%s\" attribute!", XSTR(element->getTagName()), attribute);
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return 0.f;
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} else {
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return val->fData.fValue.f_float;
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return static_cast<float>(val->fData.fValue.f_double);
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}
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}
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@@ -111,26 +111,37 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
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auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
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if (m_WidgetMode == WidgetMode::Translate) {
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if (m_WidgetSpace == WidgetSpace::Global) {
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(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += movement;
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EntityID parent = m_World->GetParent(m_Selection);
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glm::quat inverseParentOrientation;
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if (parent != 0) {
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inverseParentOrientation = glm::inverse(RenderQueueFactory::AbsoluteOrientation(m_World, parent));
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}
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(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement;
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} else if (m_WidgetSpace == WidgetSpace::Local) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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(glm::vec3&)selectionTransform["Position"] += glm::quat((glm::vec3&)selectionTransform["Orientation"]) * movement;
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(glm::vec3&)selectionTransform["Position"] += glm::quat((glm::vec3)selectionTransform["Orientation"]) * movement;
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}
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} else if (m_WidgetMode == WidgetMode::Rotate) {
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glm::vec3 finalMovement;
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finalMovement.x = -deltaWorld.y * m_WidgetCurrentAxis.x;
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finalMovement.y = deltaWorld.x * m_WidgetCurrentAxis.y;
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finalMovement.z = deltaWorld.y * m_WidgetCurrentAxis.z;
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glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
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if (m_WidgetSpace == WidgetSpace::Global) {
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glm::quat currentOrientation = glm::quat(selectionOrientation);
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EntityID parent = m_World->GetParent(m_Selection);
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glm::quat parentOrientation;
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if (parent != 0) {
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parentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, parent);
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}
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glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
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//glm::quat currentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection);
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glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation);
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glm::quat deltaOrientation(finalMovement);
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selectionOrientation = glm::eulerAngles(deltaOrientation * currentOrientation); // (currentOrientation * deltaOrientation) * glm::vec3(0, 0, -1);
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selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation));
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} else if (m_WidgetSpace == WidgetSpace::Local) {
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glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
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glm::quat currentOrientation(selectionOrientation);
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glm::quat deltaOrientation(finalMovement);
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selectionOrientation = glm::eulerAngles(currentOrientation * deltaOrientation); // (currentOrientation * deltaOrientation) * glm::vec3(0, 0, -1);
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widgetTransform["Orientation"] = selectionOrientation;
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selectionOrientation = glm::eulerAngles(currentOrientation * deltaOrientation);
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}
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} else if (m_WidgetMode == WidgetMode::Scale) {
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glm::vec3& scaleX = m_World->GetComponent(m_WidgetX, "Transform")["Scale"];
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@@ -189,6 +200,7 @@ bool EditorSystem::OnPicking(const Events::Picking& e)
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//widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"];
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} else {
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m_Selection = entity;
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setWidgetMode(m_WidgetMode);
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}
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} else {
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m_Selection = 0;
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@@ -222,8 +234,11 @@ void EditorSystem::updateWidget()
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if (m_Selection != 0) {
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auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"];
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glm::vec3 selectionPosition = RenderQueueFactory::AbsolutePosition(m_World, m_Selection);
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widgetTransform["Position"] = selectionPosition;
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if (m_WidgetSpace == WidgetSpace::Local) {
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widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
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}
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}
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}
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@@ -248,7 +263,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
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if (m_Selection != 0) {
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if (m_WidgetSpace == WidgetSpace::Local) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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widgetTransform["Orientation"] = (glm::vec3)selectionTransform["Orientation"];
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widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
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}
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}
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} else if (newMode == WidgetMode::Scale) {
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@@ -269,7 +284,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
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if (m_Selection != 0) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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if (m_WidgetSpace == WidgetSpace::Local) {
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widgetTransform["Orientation"] = (glm::vec3)selectionTransform["Orientation"];
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widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
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}
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}
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}
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