Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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@@ -86,7 +86,7 @@ bool EditorRenderSystem::OnSetCamera(Events::SetCamera& e)
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{
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ComponentWrapper cTransform = e.CameraEntity["Transform"];
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ComponentWrapper cCamera = e.CameraEntity["Camera"];
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m_EditorCamera->SetFOV(static_cast<float>((double)cCamera["FOV"]));
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m_EditorCamera->SetFOV(glm::radians(static_cast<float>((double)cCamera["FOV"])));
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m_EditorCamera->SetNearClip(static_cast<float>((double)cCamera["NearClip"]));
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m_EditorCamera->SetFarClip(static_cast<float>((double)cCamera["FarClip"]));
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m_EditorCamera->SetPosition(cTransform["Position"]);
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