Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!

This commit is contained in:
2016-03-10 13:51:18 +01:00
parent 28de31d84d
commit dd63f4a1b4
4 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ bool RenderSystem::OnSetCamera(Events::SetCamera& e)
{
ComponentWrapper cTransform = e.CameraEntity["Transform"];
ComponentWrapper cCamera = e.CameraEntity["Camera"];
m_Camera->SetFOV((double)cCamera["FOV"]);
m_Camera->SetFOV(glm::radians((double)cCamera["FOV"]));
m_Camera->SetNearClip((double)cCamera["NearClip"]);
m_Camera->SetFarClip((double)cCamera["FarClip"]);
m_Camera->SetPosition(cTransform["Position"]);