Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!

This commit is contained in:
2016-03-10 13:51:18 +01:00
parent 28de31d84d
commit dd63f4a1b4
4 changed files with 4 additions and 3 deletions
+1
View File
@@ -122,6 +122,7 @@ void Renderer::InputUpdate(double dt)
void Renderer::setWindowSize(Rectangle size)
{
m_Resolution = size;
glfwSetWindowSize(m_Window, size.Width, size.Height);
}