Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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@@ -122,6 +122,7 @@ void Renderer::InputUpdate(double dt)
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void Renderer::setWindowSize(Rectangle size)
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{
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m_Resolution = size;
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glfwSetWindowSize(m_Window, size.Width, size.Height);
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}
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