Merge branch 'master' into TCPConnections
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/Server.h # include/Game/Game.h # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp # src/Game/Game.cpp
This commit is contained in:
@@ -79,7 +79,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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}
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@@ -13,8 +13,8 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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@@ -9,8 +9,8 @@
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class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillFrustumOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Model")
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, m_Octree(octree)
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{ }
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@@ -9,8 +9,8 @@
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class FillOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& fillComponentType)
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: System(world, eventBroker)
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FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
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: System(params)
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, PureSystem(fillComponentType)
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, m_Octree(octree)
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{ }
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@@ -15,8 +15,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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@@ -13,6 +13,7 @@ struct ComponentInfo
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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bool NetworkReplicated = true;
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};
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struct Field_t
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@@ -1,6 +1,7 @@
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#ifndef ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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@@ -81,6 +82,18 @@ struct ComponentWrapper
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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};
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// A component wrapper that "owns" its data through a shared pointer
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struct SharedComponentWrapper : ComponentWrapper
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{
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SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
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: ComponentWrapper(componentInfo, data.get())
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, m_DataReference(data)
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{ }
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private:
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boost::shared_array<char> m_DataReference;
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};
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// TODO: Move this to Tests once entity importing is finished
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class ComponentWrapperFactory
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{
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@@ -3,6 +3,8 @@
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSAttributeUse.hpp>
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#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
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@@ -30,7 +30,7 @@ struct EntityWrapper
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid();
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bool Valid() const;
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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@@ -5,6 +5,7 @@
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#include <functional>
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#include <list>
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#include <tuple>
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#include <set>
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#include "../Common.h"
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#include "Event.h"
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@@ -107,7 +108,7 @@ private:
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typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
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ContextRelays_t m_ContextRelays;
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std::vector<BaseEventRelay*> m_RelaysToSubscribe;
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std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
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std::shared_ptr<EventQueue_t> m_EventQueueRead;
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@@ -6,9 +6,7 @@
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#include "../Common.h"
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#include "AABB.h"
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#include "Frustum.h"
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//Fwd declarations.
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class Ray;
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#include "Ray.h"
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namespace OctSpace
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{
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@@ -5,21 +5,55 @@
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#include "World.h"
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#include "EntityWrapper.h"
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#include "ComponentWrapper.h"
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#include "EPlayerSpawned.h"
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struct SystemParams
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{
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SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
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: World(World)
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, EventBroker(EventBroker)
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, IsClient(IsClient)
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, IsServer(IsServer)
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{ }
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::World* World;
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::EventBroker* EventBroker;
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bool IsClient = false;
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bool IsServer = false;
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};
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class System
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{
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friend class SystemPipeline;
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protected:
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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System(SystemParams params)
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: m_World(params.World)
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, m_EventBroker(params.EventBroker)
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, IsClient(params.IsClient)
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, IsServer(params.IsServer)
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{
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
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}
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}
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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bool IsClient = false;
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bool IsServer = false;
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EntityWrapper LocalPlayer = EntityWrapper::Invalid;
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private:
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EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
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virtual bool setLocalPlayer(Events::PlayerSpawned& e)
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{
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if (e.PlayerID == -1) {
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LocalPlayer = e.Player;
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}
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return true;
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}
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};
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class PureSystem : public virtual System
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@@ -34,7 +68,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -10,9 +10,11 @@
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class SystemPipeline
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{
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public:
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SystemPipeline(World* world, EventBroker* eventBroker)
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SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
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: m_World(world)
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, m_EventBroker(eventBroker)
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, m_IsClient(isClient)
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, m_IsServer(isServer)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
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@@ -35,7 +37,7 @@ public:
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_World, m_EventBroker, args...);
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System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
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group.Systems[typeid(T).name()] = system;
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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@@ -59,6 +61,9 @@ public:
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dt = 0.0;
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}
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// Process utility events for the System base class
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m_EventBroker->Process<System>();
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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for (auto& pair : group.Systems) {
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@@ -88,6 +93,8 @@ public:
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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bool m_IsClient = false;
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bool m_IsServer = false;
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bool m_Paused = false;
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struct UnorderedSystems
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@@ -8,7 +8,7 @@
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class UniformScaleSystem : public PureSystem
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{
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public:
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UniformScaleSystem(World* world, EventBroker* eventBroker);
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UniformScaleSystem(SystemParams params);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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@@ -4,7 +4,7 @@
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// }
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// NOTE: condition statement is not executed at all in release mode.
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#ifndef DEBUG_IF
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#ifndef DEBUG
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#ifdef DEBUG
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#define DEBUG_IF(c) if(c)
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#else
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#define DEBUG_IF(c) if(false)
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@@ -10,7 +10,7 @@
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class EditorRenderSystem : public ImpureSystem
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{
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public:
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EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(double dt) override;
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@@ -17,7 +17,7 @@
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class EditorSystem : public ImpureSystem
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{
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public:
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EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
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~EditorSystem();
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void Update(double dt);
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@@ -25,7 +25,7 @@ struct WidgetDelta : Event
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class EditorWidgetSystem : public ImpureSystem, PureSystem
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{
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public:
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EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
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EditorWidgetSystem(SystemParams params, IRenderer* renderer);
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
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@@ -22,19 +22,24 @@
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
|
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#include "Network/EInterpolate.h"
|
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#include "Network/SnapshotFilter.h"
|
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#include "Core/EPlayerSpawned.h"
|
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|
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class Client : public Network
|
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{
|
||||
public:
|
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Client(ConfigFile* config);
|
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Client(World* world, EventBroker* eventBroker);
|
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Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
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~Client();
|
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void Start(World* world, EventBroker* eventBroker) override;
|
||||
|
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void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
protected:
|
||||
|
||||
// Save for children
|
||||
std::string address;
|
||||
int port = 0;
|
||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||
|
||||
std::string m_Address;
|
||||
int m_Port = 0;
|
||||
// Sending message to server logic
|
||||
size_t bytesRead = 0;
|
||||
|
||||
@@ -44,10 +49,8 @@ protected:
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
// Server Client Lookup map
|
||||
@@ -70,7 +73,9 @@ protected:
|
||||
size_t receive(char* data);
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
@@ -96,7 +101,6 @@ protected:
|
||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||
|
||||
@@ -11,8 +11,13 @@ namespace Events
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
||||
: Entity(Entity)
|
||||
, Component(Component)
|
||||
{ }
|
||||
|
||||
EntityWrapper Entity;
|
||||
SharedComponentWrapper Component;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -19,10 +19,15 @@ typedef unsigned int PacketID;
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
|
||||
virtual void Update() = 0;
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
@@ -34,7 +39,6 @@ protected:
|
||||
void logReceivedData(int bytesReceived);
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -23,17 +23,18 @@
|
||||
class Server : public Network
|
||||
{
|
||||
public:
|
||||
Server();
|
||||
Server(World* world, EventBroker* eventBroker, int port);
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
unsigned short m_Port;
|
||||
int m_Port = 27666;
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||
@@ -50,13 +51,10 @@ private:
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
@@ -67,6 +65,7 @@ private:
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(PlayerID playerID);
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef SnapshotFilter_h__
|
||||
#define SnapshotFilter_h__
|
||||
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
|
||||
class SnapshotFilter
|
||||
{
|
||||
public:
|
||||
// Filters an incoming snapshot.
|
||||
// Modify the component and return true if the component snapshot should be applied.
|
||||
// Otherwise return false and it will be ignored.
|
||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,8 +14,8 @@
|
||||
class AnimationSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
AnimationSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
@@ -23,9 +23,7 @@ public:
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
float angle = 0.f;
|
||||
bool b_forward = false;
|
||||
char bone[100];
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -13,8 +13,8 @@
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
BoneAttachmentSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
BoneAttachmentSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("BoneAttachment")
|
||||
{
|
||||
|
||||
|
||||
@@ -32,6 +32,8 @@ public:
|
||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
std::string WindowTitle() const { return m_WindowTitle; }
|
||||
virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
|
||||
//Returns screen size excluding window border and header
|
||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||
virtual void Initialize() = 0;
|
||||
@@ -47,6 +49,7 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
std::string m_WindowTitle;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -117,33 +117,11 @@ struct ModelJob : RenderJob
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (Skeleton != nullptr) {
|
||||
if (world->HasComponent(Entity, "Animation")) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
::Skeleton::AnimationData animationData;
|
||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||
if (animationData.animation == nullptr) {
|
||||
continue;
|
||||
}
|
||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||
|
||||
Animations.push_back(animationData);
|
||||
}
|
||||
}
|
||||
|
||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||
} else {
|
||||
AnimationOffset.animation = nullptr;
|
||||
}
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -164,10 +142,8 @@ struct ModelJob : RenderJob
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
// const ::Skeleton::Animation* Animation = nullptr;
|
||||
|
||||
std::vector<::Skeleton::AnimationData> Animations;
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
float AnimationTime = 0.f;
|
||||
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
||||
RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
@@ -31,7 +31,6 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_Camera;
|
||||
World* m_World;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
|
||||
@@ -100,13 +100,13 @@ public:
|
||||
|
||||
int GetBoneID(std::string name);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
void CalculateFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
void CalculateFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
|
||||
//void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, float time, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
const Animation* GetAnimation(std::string name);
|
||||
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, const Bone* bone, glm::mat4 parentMatrix);
|
||||
|
||||
void PrintSkeleton();
|
||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||
@@ -115,12 +115,35 @@ public:
|
||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
|
||||
std::vector<glm::mat4> GetBones()
|
||||
{
|
||||
std::vector<glm::mat4> finalMatrices;
|
||||
for (auto &kv : m_BoneLocalTransforms) {
|
||||
finalMatrices.push_back(kv.second);
|
||||
}
|
||||
return finalMatrices;;
|
||||
}
|
||||
|
||||
glm::mat4 GetBoneTransformSuper(int boneID)
|
||||
{
|
||||
if(m_BoneTransforms.find(boneID) != m_BoneTransforms.end()) {
|
||||
return m_BoneTransforms.at(boneID);
|
||||
} else {
|
||||
return glm::mat4(1);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
float aim = 0.f;
|
||||
|
||||
|
||||
std::map<int, glm::mat4> m_BoneLocalTransforms;
|
||||
std::map<int, glm::mat4> m_BoneTransforms;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user