fixed some error handling in TCPClient.
This commit is contained in:
@@ -272,7 +272,7 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
m_ConnectedPlayers.at(playerID).TCPPort = m_Port;
|
||||
|
||||
LOG_INFO("parseTCPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(),
|
||||
m_ConnectedPlayers.at(playerID).TCPAddress);
|
||||
m_ConnectedPlayers.at(playerID).TCPAddress.to_string().c_str());
|
||||
|
||||
// Send a message to the player that connected
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
|
||||
@@ -19,17 +19,6 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent again!");
|
||||
}
|
||||
else {
|
||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
m_Socket->connect(m_Endpoint, error);
|
||||
if (!error) {
|
||||
m_IsConnected = true;
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString(playerName);
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent!");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!m_IsConnected) {
|
||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
@@ -46,6 +35,11 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent!");
|
||||
}
|
||||
// If error
|
||||
else {
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user