Merge branch 'master' into TCPConnections
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/Server.h # include/Game/Game.h # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp # src/Game/Game.cpp
This commit is contained in:
@@ -19,10 +19,15 @@ typedef unsigned int PacketID;
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
|
||||
virtual void Update() = 0;
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
@@ -34,7 +39,6 @@ protected:
|
||||
void logReceivedData(int bytesReceived);
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user