Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().

This commit is contained in:
Jocke
2015-12-16 10:40:40 +01:00
parent e940c1d604
commit e74b2b6874
3 changed files with 27 additions and 34 deletions
+20 -29
View File
@@ -61,8 +61,10 @@ void Client::ReadFromServer()
while (m_ThreadIsRunning) { while (m_ThreadIsRunning) {
if (m_Socket.available()) { if (m_Socket.available()) {
bytesRead = Receive(readBuf, INPUTSIZE); bytesRead = Receive(readBuf, INPUTSIZE);
Package package(readBuf,bytesRead); if (bytesRead > 0) {
ParseMessageType(package); Package package(readBuf, bytesRead);
ParseMessageType(package);
}
} }
std::clock_t currentTime = std::clock(); std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
@@ -75,9 +77,6 @@ void Client::ReadFromServer()
void Client::SendSnapshotToServer() void Client::SendSnapshotToServer()
{ {
// Reset previouse key state in snapshot. // Reset previouse key state in snapshot.
Package message(MessageType::Event, m_SendPacketID);
message.AddString(m_NextSnapshot.InputForward);
Send(message);
m_NextSnapshot.InputForward = ""; m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = ""; m_NextSnapshot.InputRight = "";
// See if any movement keys are down // See if any movement keys are down
@@ -111,6 +110,8 @@ void Client::SendSnapshotToServer()
void Client::ParseMessageType(Package& package) void Client::ParseMessageType(Package& package)
{ {
int messageType = package.PopFrontPrimitive<int>(); int messageType = package.PopFrontPrimitive<int>();
if (messageType == -1)
return;
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
@@ -143,11 +144,9 @@ void Client::ParseMessageType(Package& package)
void Client::ParseConnect(Package& package) void Client::ParseConnect(Package& package)
{ {
memcpy(&m_PacketID, data, sizeof(int)); m_PacketID = package.PopFrontPrimitive<int>();
m_PreviousPacketID = m_PacketID; m_PreviousPacketID = m_PacketID;
MoveMessageHead(data, len, sizeof(int)); m_PlayerID = package.PopFrontPrimitive<int>();
memcpy(&m_PlayerID, data, sizeof(int));
MoveMessageHead(data, len, sizeof(int));
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl; std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
} }
@@ -168,40 +167,25 @@ void Client::ParseServerPing()
void Client::ParseEventMessage(Package& package) void Client::ParseEventMessage(Package& package)
{ {
int Id = -1; int Id = -1;
std::string command = std::string(data); std::string command = package.PopFrontString();
if (command.find("+Player") != std::string::npos) { if (command.find("+Player") != std::string::npos) {
MoveMessageHead(data, length, command.size() + 1); Id = package.PopFrontPrimitive<int>();
memcpy(&Id, data, sizeof(int));
MoveMessageHead(data, length, sizeof(int));
// Sett Player name // Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7); m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else { } else {
std::cout << m_PacketID << ": Event message: " << std::string(data) << std::endl; std::cout << m_PacketID << ": Event message: " << command << std::endl;
} }
MoveMessageHead(data, length, std::string(data).size() + 1);
} }
void Client::ParseSnapshot(char* data, size_t length) void Client::ParseSnapshot(Package& package)
{ {
//std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl; //std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
std::string tempName; std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way, // We're checking for empty name for now. This might not be the best way,
// but it is to avoid sending redundant data. // but it is to avoid sending redundant data.
tempName = package.PopFrontString();
// Read position data
glm::vec3 playerPos;
memcpy(&playerPos.x, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
memcpy(&playerPos.y, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
memcpy(&playerPos.z, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
tempName = std::string(data);
// +1 for null terminator
MoveMessageHead(data, length, tempName.size() + 1);
// Apply the position data read to the player entity // Apply the position data read to the player entity
// New player connected on the server side // New player connected on the server side
if (m_PlayerDefinitions[i].Name == "" && tempName != "") { if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
@@ -209,10 +193,17 @@ void Client::ParseSnapshot(char* data, size_t length)
} else if (m_PlayerDefinitions[i].Name != "" && tempName == "") { } else if (m_PlayerDefinitions[i].Name != "" && tempName == "") {
// Someone disconnected // Someone disconnected
// TODO: Insert code here // TODO: Insert code here
break;
} else if (m_PlayerDefinitions[i].Name == "" && tempName == "") { } else if (m_PlayerDefinitions[i].Name == "" && tempName == "") {
// Not a connected player // Not a connected player
break; break;
} }
// Read position data
glm::vec3 playerPos;
playerPos.x = package.PopFrontPrimitive<float>();
playerPos.y = package.PopFrontPrimitive<float>();
playerPos.z = package.PopFrontPrimitive<float>();
// Move player to server position
m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos; m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
m_PlayerDefinitions[i].Name = tempName; m_PlayerDefinitions[i].Name = tempName;
} }
+2 -2
View File
@@ -38,7 +38,7 @@ std::string Package::PopFrontString()
LOG_WARNING("Package PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom"); LOG_WARNING("Package PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom");
return "PopFrontString Failed"; return "PopFrontString Failed";
} }
// +1 for null terminator.
m_ReturnDataOffset += returnValue.size(); m_ReturnDataOffset += returnValue.size() + 1;
return returnValue; return returnValue;
} }
+4 -2
View File
@@ -204,6 +204,10 @@ void Server::SendSnapshot()
{ {
Package package(MessageType::Snapshot, m_SendPacketID); Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// Send an empty name if there is no player connected on this position.
package.AddString(m_PlayerDefinitions[i].Name);
if (m_PlayerDefinitions[i].EntityID == -1) { if (m_PlayerDefinitions[i].EntityID == -1) {
continue; continue;
} }
@@ -212,8 +216,6 @@ void Server::SendSnapshot()
package.AddPrimitive<float>(playerPos.x); package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y); package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z); package.AddPrimitive<float>(playerPos.z);
package.AddString(m_PlayerDefinitions[i].Name);
} }
Broadcast(package); Broadcast(package);
} }