406 lines
12 KiB
C++
406 lines
12 KiB
C++
#include "Network/Server.h"
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Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
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{ }
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Server::~Server()
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{ }
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void Server::Start(World* world)
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{
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m_World = world;
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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m_StopTimes[i] = std::clock();
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}
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boost::thread_group threads;
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std::cout << "I am Server. BIP BOP\n";
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threads.create_thread(boost::bind(&Server::DisplayLoop, this));
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threads.create_thread(boost::bind(&Server::ReadFromClients, this));
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threads.create_thread(boost::bind(&Server::InputLoop, this));
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threads.join_all();
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}
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void Server::Close()
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{
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m_ThreadIsRunning = false;
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}
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void Server::DisplayLoop()
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{
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}
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void Server::ReadFromClients()
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{
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char readBuf[1024] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousSnapshotMessage = std::clock();
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std::clock_t timOutTimer = std::clock();
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// How offen we send messages (milliseconds)
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int intervallMs = 1000;
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int snapshotInterval = 50;
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int timeToCheckTimeOutTime = 100;
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while (m_ThreadIsRunning) {
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// m_ThreadIsRunning might be unnecessary but the
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// program crashed if it executed m_Socket.available()
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// when closing the program.
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// If available message -> Socket.available() = true
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if (m_ThreadIsRunning && m_Socket.available()) {
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try {
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bytesRead = Receive(readBuf, INPUTSIZE);
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Package package(readBuf, bytesRead);
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ParseMessageType(package);
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} catch (const std::exception& err) {
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// To not spam "socket closed messages"
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//if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
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std::cout << m_PacketID << ": Read from client crashed: " << err.what();
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//}
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}
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}
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std::clock_t currentTime = std::clock();
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// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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SendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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SendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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CheckForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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}
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void Server::InputLoop()
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{
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char inputBuffer[INPUTSIZE] = { 0 };
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std::string inputMessage;
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while (m_ThreadIsRunning) {
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std::cin.getline(inputBuffer, INPUTSIZE);
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inputMessage = (std::string)inputBuffer;
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if (!inputMessage.empty()) {
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try {
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// Broadcast message typed in console
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Broadcast(inputMessage);
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} catch (const std::exception& err) {
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std::cout << m_PacketID << ": Read from WriteLoop crashed: " << err.what();
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}
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}
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if (inputMessage.find("exit") != std::string::npos)
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exit(1);
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inputMessage.clear();
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memset(inputBuffer, 0, INPUTSIZE);
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}
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}
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void Server::ParseMessageType(Package& package)
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{
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int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
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//IdentifyPacketLoss(); // crashed when it started to spam!
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(package);
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break;
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case MessageType::ClientPing:
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//ParseClientPing();
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break;
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case MessageType::ServerPing:
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ParseServerPing();
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break;
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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ParseSnapshot(package);
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break;
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case MessageType::Disconnect:
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ParseDisconnect();
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break;
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case MessageType::Event:
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ParseEvent(package);
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break;
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default:
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break;
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}
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}
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int Server::Receive(char * data, size_t length)
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{
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length = m_Socket.receive_from(
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boost::asio::buffer((void*)data
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, length)
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, m_ReceiverEndpoint, 0);
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return length;
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}
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void Server::Send(Package& message, int playerID)
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{
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m_Socket.send_to(
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boost::asio::buffer(message.Data(), message.Size()),
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m_PlayerDefinitions[playerID].Endpoint,
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0);
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}
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void Server::Send(Package & package)
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{
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m_Socket.send_to(
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boost::asio::buffer(
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package.Data(),
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package.Size()),
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m_ReceiverEndpoint,
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0);
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}
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void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
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{
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data += stepSize;
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length -= stepSize;
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}
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void Server::Broadcast(std::string message)
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{
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(message);
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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Send(package, i);
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}
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}
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}
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void Server::Broadcast(Package& package)
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{
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for (int i = 0; i < MAXCONNECTIONS; ++i) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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Send(package, i);
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}
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}
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}
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void Server::SendSnapshot()
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{
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Package package(MessageType::Snapshot, m_SendPacketID);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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// Send an empty name if there is no player connected on this position.
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package.AddString(m_PlayerDefinitions[i].Name);
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if (m_PlayerDefinitions[i].EntityID == -1) {
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continue;
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}
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// Pack player pos into data package
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glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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package.AddPrimitive<float>(playerPos.x);
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package.AddPrimitive<float>(playerPos.y);
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package.AddPrimitive<float>(playerPos.z);
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}
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Broadcast(package);
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}
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void Server::SendPing()
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{
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// Prints connected players ping
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address())
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std::cout << m_PacketID << ": Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime)
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/ static_cast<double>(CLOCKS_PER_SEC) << std::endl;
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}
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// Create ping message
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Package package(MessageType::ServerPing, m_SendPacketID);
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package.AddString("Ping from server");
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// Time message
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m_StartPingTime = std::clock();
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// Send message
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Broadcast(package);
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}
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void Server::CheckForTimeOuts()
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{
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int timeOutTimeMs = 5000;
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int tempStartPing = 1000 * m_StartPingTime
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/ static_cast<double>(CLOCKS_PER_SEC);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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int tempStopPing = 1000 * m_StopTimes[i]
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/ static_cast<double>(CLOCKS_PER_SEC);
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if (tempStartPing > tempStopPing + timeOutTimeMs) {
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std::cout << "player " << i << " timed out!" << std::endl;
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Disconnect(i);
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}
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}
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}
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}
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void Server::Disconnect(int i)
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{
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Broadcast("A player disconnected");
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std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
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// Remove enteties and stuff
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m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
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m_PlayerDefinitions[i].EntityID = -1;
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m_PlayerDefinitions[i].Name = "";
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}
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void Server::ParseEvent(Package& package)
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{
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size_t i;
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for (i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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break;
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}
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}
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// If no player matches the ip return.
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if (i >= 8)
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return;
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unsigned int entityId = m_PlayerDefinitions[i].EntityID;
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std::string eventString = package.PopFrontString();
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if ("+Forward" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Forward" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("+Right" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Right" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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}
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void Server::ParseConnect(Package& package)
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{
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std::cout << "Parsing connection." << std::endl;
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// Check if player is already connected
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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return;
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}
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}
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
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m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
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m_PlayerDefinitions[i].Name = package.PopFrontString();
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m_StopTimes[i] = std::clock();
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std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
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m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
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Package package(MessageType::Connect, m_SendPacketID);
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package.AddPrimitive<int>(i); // Player ID
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Send(package, i);
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// Send notification that a player has connected
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std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
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+ m_PlayerDefinitions[i].Endpoint.address().to_string();
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Broadcast(str);
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break;
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}
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}
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}
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void Server::ParseDisconnect()
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{
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std::cout << m_PacketID << ":Parsing disconnect. \n";
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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Disconnect(i);
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break;
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}
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}
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}
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void Server::ParseClientPing()
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{
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std::cout << m_PacketID << ":Parsing ping." << std::endl;
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// Return ping
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Package package(MessageType::ClientPing, m_SendPacketID);
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package.AddString("Ping received");
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Send(package); // This dosen't work for multiple users
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}
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void Server::ParseServerPing()
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{
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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m_StopTimes[i] = std::clock();
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break;
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}
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}
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}
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// NOT USED
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void Server::ParseSnapshot(Package& package)
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{
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// Does no logic. Returns snapshot if client request one
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// The snapshot is not a real snapshot tho...
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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m_Socket.send_to(
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boost::asio::buffer("I'm sending a snapshot to you guys!"),
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m_PlayerDefinitions[i].Endpoint,
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0);
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}
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}
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}
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void Server::IdentifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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if (difference != 1) {
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LOG_INFO("%i Packet(s) were lost...", difference);
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}
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}
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