Jocke
|
e74b2b6874
|
Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().
|
2015-12-16 10:40:40 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
Jocke
|
e52052b431
|
IdentifyPacketLoss() crashed when multiple users connected which
also crashed the server. The function is not needed for now as the server logic is not
implemented.
|
2015-12-14 16:50:16 +01:00 |
|
Jocke
|
63db236dfa
|
Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
|
2015-12-14 16:35:43 +01:00 |
|
Jocke
|
01d7388f91
|
Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
|
2015-12-11 11:55:23 +01:00 |
|
stiffly
|
58952725e9
|
Added class Package to help refactor the code. The code got easier to read.
|
2015-12-10 17:07:18 +01:00 |
|
stiffly
|
9a8f5293af
|
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
|
2015-12-10 12:55:28 +01:00 |
|
stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
|
2015-12-09 17:43:36 +01:00 |
|
Jocke
|
0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
|
2015-12-09 14:43:43 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
stiffly
|
2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
|
2015-12-07 16:55:12 +01:00 |
|
stiffly
|
3bfd08e780
|
Adapted to folder name change in the code. Networking -> Network
|
2015-12-07 15:48:17 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
|