WIP Packet loss identification. Put packetID in message
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@@ -42,12 +42,17 @@ private:
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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void CreateNewPlayer(int i);
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void IdentifyPacketLoss();
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// udp stuff
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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// Packet loss logic
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unsigned int m_PacketID = 0;
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unsigned int m_PreviousPacketID = 0;
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World* m_World;
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int m_PlayerID = -1;
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glm::vec2 m_PlayerPositions[MAXCONNECTIONS];
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@@ -7,6 +7,7 @@
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#define BOARDSIZE 16
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#define MAXCONNECTIONS 8
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#define INPUTSIZE 128
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#define PACKETMODULUS 1000 // How many packets before the number resets
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typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
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typedef boost::shared_ptr<std::string> string_ptr;
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@@ -32,6 +32,11 @@ private:
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std::clock_t m_StopTimes[8];
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// Game logic
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World* m_World;
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// Packet loss logic
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unsigned int m_PacketCounter = 0;
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unsigned int m_PacketID = 0;
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const unsigned int m_PacketModolus = 1000;
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// Close logic
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bool m_ThreadIsRunning = true;
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// Threaded
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+1
-2
@@ -36,8 +36,7 @@ private:
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RenderQueueFactory* m_RenderQueueFactory;
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// Network variables
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boost::thread m_NetworkThread;
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Server m_Server;
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Client m_Client;
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// Network methods
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void NetworkFunction();
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// Network events
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@@ -7,6 +7,8 @@ Client::Client() : m_Socket(m_IOService)
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{
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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m_NextSnapshot.inputForward = "";
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m_NextSnapshot.inputRight = "";
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}
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Client::~Client()
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@@ -72,7 +74,7 @@ void Client::ReadFromServer()
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void Client::SendToServer()
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{
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if (m_NextSnapshot.inputForward != "") {
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if (m_NextSnapshot.inputForward != "" && m_NextSnapshot.inputForward[0] != '\0') {
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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int len = CreateMessage(MessageType::Event, m_NextSnapshot.inputForward, dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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@@ -81,7 +83,7 @@ void Client::SendToServer()
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m_ReceiverEndpoint, 0);
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delete[] dataPackage;
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}
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if (m_NextSnapshot.inputRight != "") {
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if (m_NextSnapshot.inputRight != "" && m_NextSnapshot.inputRight[0] != '\0') {
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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int len = CreateMessage(MessageType::Event, m_NextSnapshot.inputRight, dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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@@ -98,6 +100,12 @@ void Client::ParseMessageType(char* data, size_t length)
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memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
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MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
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// Read packet ID
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m_PreviousPacketID = m_PacketID;
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memcpy(&m_PacketID, data, sizeof(int));
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MoveMessageHead(data, length, sizeof(int));
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IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(data, length);
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@@ -323,4 +331,16 @@ void Client::CreateNewPlayer(int i)
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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}
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}
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void Client::IdentifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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if (difference != 1) {
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for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
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{
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LOG_INFO("Packet %i was lost...", i);
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}
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}
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}
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@@ -162,10 +162,15 @@ int Server::CreateMessage(MessageType type, std::string message, char * data)
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// Message type
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memcpy(data + offset, &type, sizeof(int));
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offset += sizeof(int);
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// Packet ID
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m_PacketID = m_PacketCounter % 10;
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memcpy(data + offset, &m_PacketID, sizeof(int));
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offset += sizeof(int);
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// Message, add one extra byte for null terminator
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memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
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offset += (lengthOfMessage + 1) * sizeof(char);
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m_PacketCounter++;
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return offset;
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}
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@@ -273,6 +278,9 @@ int Server::CreateHeader(MessageType type, char * data)
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int offset = 0;
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memcpy(data, &messageType, sizeof(int));
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offset += sizeof(int);
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m_PacketID = m_PacketCounter % 10;
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memcpy(data + offset, &m_PacketID, sizeof(int));
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offset += sizeof(int);
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return offset;
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}
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@@ -361,6 +369,10 @@ void Server::ParseConnect(char * data, size_t length)
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offset += sizeof(int);
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memcpy(temp + offset, &i, sizeof(int));
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memcpy(temp, &m_PacketID, sizeof(int));
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offset += sizeof(int);
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m_PacketCounter++;
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m_Socket.send_to(
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boost::asio::buffer(temp, sizeof(int) * 2),
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m_PlayerDefinitions[i].Endpoint,
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+4
-2
@@ -48,8 +48,8 @@ Game::Game(int argc, char* argv[])
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Game::~Game()
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{
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// Call before to ensure that thread closes correctly.
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m_Client.Close();
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m_Server.Close();
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//m_Client.Close();
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//m_Server.Close();
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delete m_FrameStack;
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delete m_EventBroker;
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@@ -84,9 +84,11 @@ void Game::NetworkFunction()
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std::cout << "Start client or server? (c/s)" << std::endl;
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std::cin >> inputMessage;
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if (inputMessage == "c" || inputMessage == "C") {
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Client m_Client;
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m_Client.Start(m_World, m_EventBroker);
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}
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if (inputMessage == "s" || inputMessage == "S") {
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Server m_Server;
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m_Server.Start(m_World);
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}
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}
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