WIP Packet loss identification. Put packetID in message

This commit is contained in:
stiffly
2015-12-09 17:43:36 +01:00
parent 0807a7d0ae
commit 4de613814b
7 changed files with 51 additions and 7 deletions
+5
View File
@@ -42,12 +42,17 @@ private:
void ParseServerPing();
void ParseSnapshot(char* data, size_t length);
void CreateNewPlayer(int i);
void IdentifyPacketLoss();
// udp stuff
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
// Packet loss logic
unsigned int m_PacketID = 0;
unsigned int m_PreviousPacketID = 0;
World* m_World;
int m_PlayerID = -1;
glm::vec2 m_PlayerPositions[MAXCONNECTIONS];
@@ -7,6 +7,7 @@
#define BOARDSIZE 16
#define MAXCONNECTIONS 8
#define INPUTSIZE 128
#define PACKETMODULUS 1000 // How many packets before the number resets
typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
typedef boost::shared_ptr<std::string> string_ptr;
+5
View File
@@ -32,6 +32,11 @@ private:
std::clock_t m_StopTimes[8];
// Game logic
World* m_World;
// Packet loss logic
unsigned int m_PacketCounter = 0;
unsigned int m_PacketID = 0;
const unsigned int m_PacketModolus = 1000;
// Close logic
bool m_ThreadIsRunning = true;
// Threaded
+1 -2
View File
@@ -36,8 +36,7 @@ private:
RenderQueueFactory* m_RenderQueueFactory;
// Network variables
boost::thread m_NetworkThread;
Server m_Server;
Client m_Client;
// Network methods
void NetworkFunction();
// Network events
+23 -3
View File
@@ -7,6 +7,8 @@ Client::Client() : m_Socket(m_IOService)
{
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
m_NextSnapshot.inputForward = "";
m_NextSnapshot.inputRight = "";
}
Client::~Client()
@@ -72,7 +74,7 @@ void Client::ReadFromServer()
void Client::SendToServer()
{
if (m_NextSnapshot.inputForward != "") {
if (m_NextSnapshot.inputForward != "" && m_NextSnapshot.inputForward[0] != '\0') {
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
int len = CreateMessage(MessageType::Event, m_NextSnapshot.inputForward, dataPackage);
m_Socket.send_to(boost::asio::buffer(
@@ -81,7 +83,7 @@ void Client::SendToServer()
m_ReceiverEndpoint, 0);
delete[] dataPackage;
}
if (m_NextSnapshot.inputRight != "") {
if (m_NextSnapshot.inputRight != "" && m_NextSnapshot.inputRight[0] != '\0') {
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
int len = CreateMessage(MessageType::Event, m_NextSnapshot.inputRight, dataPackage);
m_Socket.send_to(boost::asio::buffer(
@@ -98,6 +100,12 @@ void Client::ParseMessageType(char* data, size_t length)
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
// Read packet ID
m_PreviousPacketID = m_PacketID;
memcpy(&m_PacketID, data, sizeof(int));
MoveMessageHead(data, length, sizeof(int));
IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
@@ -323,4 +331,16 @@ void Client::CreateNewPlayer(int i)
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
}
}
void Client::IdentifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
{
LOG_INFO("Packet %i was lost...", i);
}
}
}
+12
View File
@@ -162,10 +162,15 @@ int Server::CreateMessage(MessageType type, std::string message, char * data)
// Message type
memcpy(data + offset, &type, sizeof(int));
offset += sizeof(int);
// Packet ID
m_PacketID = m_PacketCounter % 10;
memcpy(data + offset, &m_PacketID, sizeof(int));
offset += sizeof(int);
// Message, add one extra byte for null terminator
memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
offset += (lengthOfMessage + 1) * sizeof(char);
m_PacketCounter++;
return offset;
}
@@ -273,6 +278,9 @@ int Server::CreateHeader(MessageType type, char * data)
int offset = 0;
memcpy(data, &messageType, sizeof(int));
offset += sizeof(int);
m_PacketID = m_PacketCounter % 10;
memcpy(data + offset, &m_PacketID, sizeof(int));
offset += sizeof(int);
return offset;
}
@@ -361,6 +369,10 @@ void Server::ParseConnect(char * data, size_t length)
offset += sizeof(int);
memcpy(temp + offset, &i, sizeof(int));
memcpy(temp, &m_PacketID, sizeof(int));
offset += sizeof(int);
m_PacketCounter++;
m_Socket.send_to(
boost::asio::buffer(temp, sizeof(int) * 2),
m_PlayerDefinitions[i].Endpoint,
+4 -2
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@@ -48,8 +48,8 @@ Game::Game(int argc, char* argv[])
Game::~Game()
{
// Call before to ensure that thread closes correctly.
m_Client.Close();
m_Server.Close();
//m_Client.Close();
//m_Server.Close();
delete m_FrameStack;
delete m_EventBroker;
@@ -84,9 +84,11 @@ void Game::NetworkFunction()
std::cout << "Start client or server? (c/s)" << std::endl;
std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") {
Client m_Client;
m_Client.Start(m_World, m_EventBroker);
}
if (inputMessage == "s" || inputMessage == "S") {
Server m_Server;
m_Server.Start(m_World);
}
}