Default Branch

7ebc910867 · Updated submodule remotes to something more manageable and accessible. · Updated 2017-01-04 15:39:01 +01:00

Branches

7fc83d1471 · Live texturing · Updated 2016-03-18 10:14:02 +01:00

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cb94f6aecd · AnimationDemo · Updated 2016-03-14 20:03:52 +01:00

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bdbf864934 · spawning 1 shield on server and one on client · Updated 2016-03-14 16:46:03 +01:00

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494746ad8b · Merge remote-tracking branch 'origin/Recording' into Recording · Updated 2016-03-14 16:33:53 +01:00

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01e0e41122 · Merge remote-tracking branch 'origin/master' into AndersTest · Updated 2016-03-14 10:31:03 +01:00

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18ea938b56 · Added start menu shortcut to starting a server · Updated 2016-03-14 09:59:54 +01:00

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DDS

43779c0738 · Merge remote-tracking branch 'origin/master' into DDS · Updated 2016-03-14 09:32:46 +01:00

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fe87aa8e90 · Death effect re-added. Hands get weird when explosion is triggered. · Updated 2016-03-14 04:45:01 +01:00

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407149fbb0 · Merge branch 'master' into Importer · Updated 2016-03-14 03:23:08 +01:00

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8cef422ea7 · Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease · Updated 2016-03-14 01:51:51 +01:00

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a65d8c86d1 · 3rd person reload effect · Updated 2016-03-14 01:48:48 +01:00

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1b1963e6d2 · Reload for assault is only done once now. · Updated 2016-03-14 01:01:35 +01:00

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7fa634ef7c · Revert "Shadow will actually shut itself off and delete itself now" · Updated 2016-03-13 21:35:57 +01:00

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f59a9e1d2b · Merge remote-tracking branch 'origin/master' into MSAA · Updated 2016-03-13 21:28:38 +01:00

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8e150da7ff · Use CommonFunctions::DeleteTexture() instead · Updated 2016-03-13 21:25:04 +01:00

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5ea0f04b20 · Added pop up for client when server timeouts. · Updated 2016-03-13 16:21:55 +01:00

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2fa3637018 · Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings. · Updated 2016-03-13 15:26:35 +01:00

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0516794db6 · Separating RawModel from Model · Updated 2016-03-13 14:47:11 +01:00

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8e9ddc7b9d · playerJump is only done for local player. · Updated 2016-03-12 17:51:06 +01:00

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9b98bbbea8 · Fields are now set to dirty when they're changed! · Updated 2016-03-12 01:26:03 +01:00

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