Default Branch

7ebc910867 · Updated submodule remotes to something more manageable and accessible. · Updated 2017-01-04 15:39:01 +01:00

Branches

52d3cb3ebf · GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all · Updated 2016-03-08 16:33:08 +01:00

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3436ba6656 · Merge pull request #177 from teamfisk/AmmoPickup · Updated 2016-03-08 09:46:36 +01:00

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9e8df340b3 · Merge remote-tracking branch 'origin/master' into NetworkComponent · Updated 2016-03-07 17:21:24 +01:00

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47ece6a5bf · Changed shield component to track Active, so it and sprint glow full if they are active. · Updated 2016-03-07 14:42:50 +01:00

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c7099de9e4 · Merge remote-tracking branch 'origin/master' into ScoreBoard · Updated 2016-03-07 10:58:55 +01:00

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5b80ba4398 · Made 3 new healthHUDs 1 for each class. · Updated 2016-03-04 08:22:48 +01:00

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2507516a85 · Tweaked values for the effect to look better · Updated 2016-03-04 03:28:58 +01:00

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bc3c8299e8 · Moved minidump code to MiniDump.cpp from main. · Updated 2016-03-04 03:05:09 +01:00

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1bd71931b8 · Fixed crash when trying to blend to a nonexistent node · Updated 2016-03-04 02:53:23 +01:00

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772fc64045 · Merge remote-tracking branch 'origin/Playtest2-Fallback' into Playtest2-Fallback · Updated 2016-03-04 00:26:19 +01:00

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2167b6f7b1 · Fix for previous commit.. · Updated 2016-03-03 23:43:50 +01:00

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7943fc7ad6 · Hot fix: Infinite loop when a player disconnected from the server. · Updated 2016-03-03 18:14:33 +01:00

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e7de7ccf8c · Just a reminder to not return at friendly fire because of Boosts · Updated 2016-03-03 17:47:07 +01:00

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73b8bff1f3 · Revert "Shadows" · Updated 2016-03-03 14:24:43 +01:00

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e1ca104fc9 · Merge remote-tracking branch 'origin/master' into HUD-Timers · Updated 2016-03-02 22:49:26 +01:00

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ebe2d9d4f5 · Rebase fixes · Updated 2016-03-02 22:24:27 +01:00

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9a668ed7d7 · Now here's the real fix for the lag when loading entity files: CONSOLE SPAM · Updated 2016-03-02 20:16:03 +01:00

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a20ef0504a · Revert "Merge remote-tracking branch 'origin/master' into SniperSprint" · Updated 2016-03-02 16:58:24 +01:00

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de9657700b · Fixed draw final pass with shided objects having to many if-statments. · Updated 2016-03-02 11:59:48 +01:00

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f31440b022 · WIP · Updated 2016-03-01 22:51:28 +01:00

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