Default Branch

7ebc910867 · Updated submodule remotes to something more manageable and accessible. · Updated 2017-01-04 15:39:01 +01:00

Branches

32f73201c5 · Basic jumping! · Updated 2016-01-23 12:15:33 +01:00

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1b0cc1d80b · Add normal map support · Updated 2016-01-22 16:41:20 +01:00

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6f739e22f3 · Crash fix for: if you delete a team component in editor. · Updated 2016-01-22 10:10:39 +01:00

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deb6ff1b16 · Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests) · Updated 2016-01-21 17:36:47 +01:00

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2381f01d12 · HealthSystem now deletes the entity after publishing the PlayerDeath event · Updated 2016-01-21 14:25:01 +01:00

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d1b6fb1259 · Tiny logic alteration so we don't get false warnings in debug. · Updated 2016-01-19 16:59:02 +01:00

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a346a329b3 · Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool. · Updated 2016-01-18 10:16:35 +01:00

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24486c314d · Reworked the Exporter. · Updated 2016-01-13 14:03:58 +01:00

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3678bf6d18 · Entity parenting on parse · Updated 2016-01-12 12:50:31 +01:00

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0f6528e0c7 · WIP · Updated 2016-01-11 21:24:42 +01:00

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ef9ce7932a · New small fix. · Updated 2016-01-07 17:40:47 +01:00

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6cf7c12d34 · Forward+ working · Updated 2015-12-18 11:09:54 +01:00

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e9128efd13 · Translation widget planes · Updated 2015-12-17 15:30:43 +01:00

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589ca45936 · Removed debug output · Updated 2015-12-12 13:47:08 +01:00

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13a6cf5a9b · Groundwork for Steam Controller support · Updated 2015-12-11 00:41:51 +01:00

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