Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking

# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
This commit is contained in:
stiffly
2015-12-08 18:07:18 +01:00
4 changed files with 25 additions and 18 deletions
+1 -4
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@@ -4,8 +4,6 @@
#include <string>
#include <ctime>
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <glm/common.hpp>
#include <GLFW/glfw3.h> // For input event
@@ -34,6 +32,7 @@ private:
int CreateMessage(MessageType type, std::string message, char* data);
void Connect();
void Disconnect();
void Ping();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(char* data, size_t length);
void ParseEventMessage(char* data, size_t length);
@@ -50,13 +49,11 @@ private:
World* m_World;
int m_PlayerID = -1;
char m_GameBoard[BOARDSIZE][BOARDSIZE];
glm::vec2 m_PlayerPositions[MAXCONNECTIONS];
//std::string m_PlayerNames[MAXCONNECTIONS];
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
std::clock_t m_StartPingTime;
double m_DurationOfPingTime;
bool m_ShouldDrawGameBoard = true;
std::string m_PlayerName;
bool m_ThreadIsRunning = true;
+1 -1
View File
@@ -3,7 +3,7 @@
#include <string>
struct PlayerDefinition {
unsigned int EntityID = -1;
int EntityID = -1;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
};
+19 -12
View File
@@ -5,12 +5,8 @@ using namespace boost::asio::ip;
Client::Client() : m_Socket(m_IOService)
{
//m_EventBroker = eventBroker;
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
}
Client::~Client()
@@ -32,15 +28,10 @@ void Client::Start(World* world, EventBroker* eventBroker)
std::cout << "Please enter you name(No longer than 7 characters): ";
std::cin >> m_PlayerName;
}
boost::thread_group threads;
m_Socket.connect(m_ReceiverEndpoint);
std::cout << "I am client. BIP BOP\n";
threads.create_thread(boost::bind(&Client::ReadFromServer, this));
threads.join_all();
ReadFromServer();
}
void Client::Close()
@@ -157,7 +148,6 @@ void Client::ParseSnapshot(char* data, size_t length)
tempName = std::string(data);
// +1 for null terminator
MoveMessageHead(data, length, tempName.size() + 1);
// Apply the position data read to the player entity
// New player connected on the server side
if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
@@ -225,6 +215,21 @@ void Client::Disconnect()
delete[] dataPackage;
}
void Client::Ping()
{
char* dataPackage = new char[INPUTSIZE];
if (GetAsyncKeyState('P')) { // Maybe use previous key here
int length = CreateMessage(MessageType::ClientPing, "Ping", dataPackage);
m_StartPingTime = std::clock();
m_Socket.send_to(boost::asio::buffer(
dataPackage,
length),
m_ReceiverEndpoint, 0);
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
}
void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
{
data += stepSize;
@@ -268,7 +273,9 @@ bool Client::OnKeyDown(const Events::KeyDown& event)
if (event.KeyCode == GLFW_KEY_C) {
Connect();
}
if (event.KeyCode == GLFW_KEY_P) {
Ping();
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
return true;
+4 -1
View File
@@ -205,7 +205,10 @@ void Server::SendSnapshot()
{
char* data = new char[INPUTSIZE];
int offset = CreateHeader(MessageType::Snapshot, data);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
// Pack player pos into data package
glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
memcpy(data + offset, &playerPos.x, sizeof(float));