Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
This commit is contained in:
@@ -4,8 +4,6 @@
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#include <string>
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#include <ctime>
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#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <glm/common.hpp>
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#include <GLFW/glfw3.h> // For input event
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@@ -26,14 +24,13 @@ public:
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private:
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// Threaded
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void DisplayLoop();
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void ReadFromServer();
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void InputLoop();
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int Receive(char* data, size_t length);
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int CreateMessage(MessageType type, std::string message, char* data);
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void Connect();
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void Disconnect();
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void Ping();
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void ParseMessageType(char* data, size_t length);
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void ParseEventMessage(char* data, size_t length);
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@@ -41,9 +38,6 @@ private:
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void ParsePing();
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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//void SendInput();
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void SendDebugInput();
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void DrawBoard();
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// udp stuff
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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@@ -51,12 +45,10 @@ private:
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boost::asio::ip::udp::socket m_Socket;
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int m_PlayerID = -1;
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char m_GameBoard[BOARDSIZE][BOARDSIZE];
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glm::vec2 m_PlayerPositions[MAXCONNECTIONS];
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std::string m_PlayerNames[MAXCONNECTIONS];
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std::clock_t m_StartPingTime;
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double m_DurationOfPingTime;
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bool m_ShouldDrawGameBoard = true;
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std::string m_PlayerName;
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bool m_ThreadIsRunning = true;
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+19
-108
@@ -5,12 +5,8 @@ using namespace boost::asio::ip;
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Client::Client() : m_Socket(m_IOService)
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{
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//m_EventBroker = eventBroker;
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
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}
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Client::~Client()
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@@ -31,29 +27,10 @@ void Client::Start(EventBroker* eventBroker)
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std::cout << "Please enter you name(No longer than 7 characters): ";
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std::cin >> m_PlayerName;
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}
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boost::thread_group threads;
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for (size_t i = 0; i < BOARDSIZE; i++) {
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for (size_t j = 0; j < BOARDSIZE; j++) {
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m_GameBoard[j][i] = ' ';
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}
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}
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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m_PlayerPositions[i].x = -1;
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m_PlayerPositions[i].y = -1;
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m_PlayerNames[i] = "X";
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}
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m_Socket.connect(m_ReceiverEndpoint);
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std::cout << "I am client. BIP BOP\n";
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threads.create_thread(boost::bind(&Client::DisplayLoop, this));
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threads.create_thread(boost::bind(&Client::ReadFromServer, this));
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//threads.create_thread(boost::bind(&Client::InputLoop, this));
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threads.join_all();
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ReadFromServer();
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}
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void Client::Close()
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@@ -63,47 +40,6 @@ void Client::Close()
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m_Socket.close();
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}
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void Client::InputLoop()
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{
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int intervallMs = 33; // ~30 times per second
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int commandInterval = 200; // for commands like ping and connect, name might be ambigiuos
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std::clock_t previousInputTime = std::clock();
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std::clock_t previousCommandTime = std::clock();
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while (m_ThreadIsRunning) {
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std::clock_t currentTime = std::clock();
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int testTimeShit = (1000 * (currentTime - previousCommandTime) / (double)CLOCKS_PER_SEC);
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if (commandInterval < (1000 * (currentTime - previousCommandTime) / (double)CLOCKS_PER_SEC)) {
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SendDebugInput();
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previousCommandTime = currentTime;
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}
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int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
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if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
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if (m_PlayerID != -1) {
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//SendInput();
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}
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previousInputTime = currentTime;
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}
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}
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}
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void Client::DisplayLoop()
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{
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while (m_ThreadIsRunning) {
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// Update gameboard
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for (size_t i = 0; i < BOARDSIZE; i++) {
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for (size_t j = 0; j < BOARDSIZE; j++) {
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m_GameBoard[j][i] = ' ';
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}
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}
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if (m_ShouldDrawGameBoard)
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//DrawBoard();
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boost::this_thread::sleep(boost::posix_time::millisec(100));
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}
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}
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void Client::ReadFromServer()
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{
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int bytesRead = -1;
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@@ -207,32 +143,6 @@ void Client::ParseSnapshot(char* data, size_t length)
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}
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}
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void Client::DrawBoard()
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{
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerPositions[i].x != -1 && m_PlayerPositions[i].y != -1) {
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m_GameBoard[static_cast<int>(m_PlayerPositions[i].x)][static_cast<int>(m_PlayerPositions[i].y)] = m_PlayerNames[i][0];
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}
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}
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system("cls");
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for (size_t i = 0; i < BOARDSIZE; i++) {
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std::cout << '_';
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}
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std::cout << std::endl;
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for (size_t i = 0; i < BOARDSIZE; i++) {
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for (size_t j = 0; j < BOARDSIZE; j++) {
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std::cout << m_GameBoard[j][i];
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}
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std::cout << std::endl;
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}
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for (size_t i = 0; i < BOARDSIZE; i++) {
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std::cout << "^";
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}
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}
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int Client::Receive(char* data, size_t length)
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{
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int bytesReceived = m_Socket.receive_from(boost
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@@ -282,28 +192,27 @@ void Client::Disconnect()
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delete[] dataPackage;
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}
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void Client::Ping()
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{
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char* dataPackage = new char[INPUTSIZE];
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if (GetAsyncKeyState('P')) { // Maybe use previous key here
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int length = CreateMessage(MessageType::ClientPing, "Ping", dataPackage);
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m_StartPingTime = std::clock();
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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length),
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m_ReceiverEndpoint, 0);
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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}
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void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
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{
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data += stepSize;
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length -= stepSize;
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}
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void Client::SendDebugInput()
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{
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char* dataPackage = new char[INPUTSIZE];
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if (GetAsyncKeyState('P')) { // Maybe use previous key here
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int length = CreateMessage(MessageType::ClientPing, "Ping", dataPackage);
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m_StartPingTime = std::clock();
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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length),
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m_ReceiverEndpoint, 0);
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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}
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bool Client::OnKeyDown(const Events::KeyDown& event)
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{
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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@@ -341,7 +250,9 @@ bool Client::OnKeyDown(const Events::KeyDown& event)
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if (event.KeyCode == GLFW_KEY_C) {
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Connect();
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}
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if (event.KeyCode == GLFW_KEY_P) {
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Ping();
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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return true;
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