Point lights child of a camera no longer visible to other cameras
This commit is contained in:
@@ -362,6 +362,11 @@ void RenderSystem::fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs,
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityWrapper entity(world, pointlightC.EntityID);
|
||||
if (!isEntityVisible(entity)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::shared_ptr<PointLightJob> pointLightJob = std::shared_ptr<PointLightJob>(new PointLightJob(transformC, pointlightC, m_World));
|
||||
jobs.push_back(pointLightJob);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user