Commiting the files since they didn't get commited

This commit is contained in:
Teejoon
2016-03-08 11:16:56 +01:00
parent 13aa476656
commit e902110d4b
3 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ public:
void GenerateCubeMapTexture(); void GenerateCubeMapTexture();
//GLuint CubeMapTexture() const { return m_CubeMapTexture; } //GLuint CubeMapTexture() const { return m_CubeMapTexture; }
GLuint m_CubeMapTexture = -1; GLuint m_CubeMapTexture = 0;
private: private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
+5 -5
View File
@@ -52,11 +52,11 @@ private:
FrameBuffer m_FinalPassFrameBuffer; FrameBuffer m_FinalPassFrameBuffer;
FrameBuffer m_ShieldDepthFrameBuffer; FrameBuffer m_ShieldDepthFrameBuffer;
GLuint m_BloomTexture; GLuint m_BloomTexture = 0;
GLuint m_SceneTexture; GLuint m_SceneTexture = 0;
GLuint m_DepthBuffer; GLuint m_DepthBuffer = 0;
GLuint m_ShieldBuffer; GLuint m_ShieldBuffer = 0;
GLuint m_CubeMapTexture; GLuint m_CubeMapTexture = 0;
//maqke this component based i guess? //maqke this component based i guess?
GLuint m_ShieldPixelRate = 16; GLuint m_ShieldPixelRate = 16;
+2 -2
View File
@@ -52,8 +52,8 @@ private:
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity; std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
GLuint m_PickingTexture; GLuint m_PickingTexture = 0;
GLuint m_DepthBuffer; GLuint m_DepthBuffer = 0;
FrameBuffer m_PickingBuffer; FrameBuffer m_PickingBuffer;