Merge pull request #7 from teamfisk/ecs

Entity loading from schema
This commit is contained in:
Viktor Ljung
2015-12-10 10:32:00 +01:00
30 changed files with 908 additions and 221 deletions
+1 -1
Submodule assets updated: 4bd902b697...8a7ecf53f7
+9 -9
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@@ -1,13 +1,13 @@
# XERCES_FOUND
# XERCES_INCLUDE_DIRS
# XERCES_LIBRARIES
# Xerces_FOUND
# Xerces_INCLUDE_DIRS
# Xerces_LIBRARIES
find_path(XERCES_INCLUDE_DIR xercesc/dom/dom.hpp
find_path(Xerces_INCLUDE_DIR xercesc/dom/dom.hpp
/usr/local/include
/usr/include
)
find_library(XERCES_LIBRARY
find_library(Xerces_LIBRARY
NAMES
xerces-c_3
xerces-c_3D
@@ -16,8 +16,8 @@ find_library(XERCES_LIBRARY
/usr/lib
)
set(XERCES_INCLUDE_DIRS ${XERCES_INCLUDE_DIR})
set(XERCES_LIBRARIES ${XERCES_LIBRARY})
set(Xerces_INCLUDE_DIRS ${Xerces_INCLUDE_DIR})
set(Xerces_LIBRARIES ${Xerces_LIBRARY})
find_package_handle_standard_args(Xerces DEFAULT_MSG XERCES_LIBRARY XERCES_INCLUDE_DIR)
mark_as_advanced(Xerces_FOUND XERCES_INCLUDE_DIR XERCES_LIBRARY)
find_package_handle_standard_args(Xerces DEFAULT_MSG Xerces_LIBRARY Xerces_INCLUDE_DIR)
mark_as_advanced(Xerces_FOUND Xerces_INCLUDE_DIR Xerces_LIBRARY)
+2 -2
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@@ -2,7 +2,7 @@
#define ComponentWrapper_h__
#include "../Common.h"
#include "EntityWrapper.h"
#include "Entity.h"
#include "ComponentInfo.h"
#include "Util/Any.h"
@@ -11,7 +11,7 @@ struct ComponentWrapper
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
: Info(componentInfo)
, EntityID(*reinterpret_cast<::EntityID*>(data))
, Data(data + sizeof(EntityID))
, Data(data + sizeof(::EntityID))
{ }
const ComponentInfo& Info;
+6
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@@ -0,0 +1,6 @@
#ifndef Entity_h__
#define Entity_h__
typedef unsigned int EntityID;
#endif
-12
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@@ -1,12 +0,0 @@
#include "ResourceManager.h"
class EntityFile : public Resource
{
friend class ResourceManager;
private:
EntityFile(std::string path);
public:
};
-15
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@@ -1,15 +0,0 @@
#ifndef Entity_h__
#define Entity_h__
typedef unsigned int EntityID;
struct EntityWrapper
{
EntityWrapper(EntityID entityID)
: ID(entityID)
{ }
EntityID ID;
};
#endif
+141
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@@ -0,0 +1,141 @@
#ifndef EntityXMLFile_h__
#define EntityXMLFile_h__
#include <sstream>
#include "../Common.h"
#include "../GLM.h"
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include <xercesc/framework/Wrapper4InputSource.hpp>
#include <xercesc/framework/LocalFileInputSource.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/sax/HandlerBase.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/XMLFloat.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLValidator.hpp>
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class World;
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
{
public:
bool handleError(const xercesc::DOMError &e) override
{
char* message = xercesc::XMLString::transcode(e.getMessage());
std::cerr << "Preprocessor DOMError: " << message << std::endl;
xercesc::XMLString::release(&message);
return false;
}
};
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class XSTR
{
public:
XSTR(const XMLCh* const xmlString)
{
m_AsChar = xercesc::XMLString::transcode(xmlString);
}
XSTR(const char* normalString)
{
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
}
~XSTR()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
if (m_AsXMLCh != nullptr) {
xercesc::XMLString::release(&m_AsXMLCh);
}
}
operator const char*() const { return m_AsChar; }
operator const XMLCh*() const { return m_AsXMLCh; }
private:
char* m_AsChar = nullptr;
XMLCh* m_AsXMLCh = nullptr;
};
class EntityXMLFile : public Resource
{
friend class ResourceManager;
private:
EntityXMLFile(std::string path);
public:
~EntityXMLFile();
void PopulateWorld(World* world);
private:
static unsigned int InstanceCount;
std::string m_EntityFile;
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
xercesc::XercesDOMParser* m_DOMParser = nullptr;
xercesc::DOMDocument* m_DOMDocument = nullptr;
std::map<std::string, ComponentInfo> m_ComponentInfo;
// Preprocesses the entity file to insert include-by-copy child entities
// TODO: Make this work in memory instead of saving to file
void preprocess(std::string inPath, std::string outPath);
void parseComponentInfo();
void parseDefaults();
void predictComponentAllocation();
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
std::size_t getTypeStride(std::string typeName);
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
};
#endif
+2
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@@ -81,6 +81,8 @@ public:
@param resourceName Fully qualified name of the resource to reload.
*/
static void Reload(std::string resourceName);
static void Release(std::string resourceType, std::string resourceName);
static void Update();
+6 -3
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@@ -2,7 +2,7 @@
#define World_h__
#include "../Common.h"
#include "EntityWrapper.h"
#include "Entity.h"
#include "ObjectPool.h"
#include "ComponentPool.h"
@@ -12,6 +12,7 @@ public:
World() = default;
~World();
// Create empty entity
EntityID CreateEntity(EntityID parent = 0);
// Register a component type and allocate space for it
@@ -21,10 +22,12 @@ public:
// Get a component of an entity
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
// Get all components of the specified type
const ComponentPool& GetComponents(std::string componentType);
const ComponentPool* GetComponents(std::string componentType);
// Get entity parent
EntityID GetParent(EntityID entity);
private:
EntityID m_CurrentEntityID = 0;
EntityID m_CurrentEntityID = 1;
std::unordered_map<EntityID, EntityID> m_EntityParents;
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
+1 -1
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@@ -7,7 +7,7 @@
#include "../Common.h"
#include "../GLM.h"
#include "../Core/Util/Rectangle.h"
#include "../Core/EntityWrapper.h"
#include "../Core/Entity.h"
class Model;
class Skeleton;
@@ -22,7 +22,6 @@ private:
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent);
};
#endif
+8
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@@ -9,6 +9,8 @@
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
class Game
{
@@ -28,6 +30,12 @@ private:
GUI::Frame* m_FrameStack;
World* m_World;
RenderQueueFactory* m_RenderQueueFactory;
EventRelay<Game, Events::KeyUp> m_EKeyUp;
bool testOnKeyUp(const Events::KeyUp& e);
void testIntialize();
void testTick(double dt);
};
#endif
-110
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@@ -1,110 +0,0 @@
#include <list>
#include <tuple>
#include <boost/any.hpp>
#include "GLM.h"
#include "Core/World.h"
#include "Core/Util/Any.h"
class HardcodedTestWorld : public World
{
public:
HardcodedTestWorld()
: World()
{
registerTestComponents();
createTestEntities();
}
private:
void registerTestComponents()
{
ComponentWrapperFactory f;
f = ComponentWrapperFactory("Test");
f.AddProperty("TestInteger", 1337);
f.AddProperty("TestFloat", 13.37f);
f.AddProperty("TestString", std::string("Carlito"));
RegisterComponent(f);
f = ComponentWrapperFactory("Debug");
f.AddProperty("Name", std::string("Unnamed"));
RegisterComponent(f);
f = ComponentWrapperFactory("Transform");
f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f));
f.AddProperty("Orientation", glm::quat());
f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f));
RegisterComponent(f);
f = ComponentWrapperFactory("Model");
f.AddProperty("Resource", std::string());
f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f));
f.AddProperty("Visible", true);
RegisterComponent(f);
}
void createTestEntities()
{
World& world = *this;
// Create an entity
EntityID e = world.CreateEntity();
// Attach a Debug component
ComponentWrapper debug = world.AttachComponent(e, "Debug");
// Set the Name field of the Debug component using subscript operator
debug["Name"] = "Carlito";
// Attach a Transform component
world.AttachComponent(e, "Transform");
// Fetch the component based on EntityID and component type
ComponentWrapper transform = world.GetComponent(e, "Transform");
// Set the fields of the Transform component
transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
// Move on the X axis by fetching field as reference
((glm::vec3&)transform["Position"]).x += 10.f;
// Shrink by a factor of 100
((glm::vec3&)transform["Scale"]) /= 100.f;
// Loop through all Transform components and print them
for (auto& transform : world.GetComponents("Transform")) {
glm::vec3 pos = transform["Position"];
std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
glm::vec3 scale = transform["Scale"];
std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
// Fetch the Debug component also present in this entity
ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
}
//Create some test widgets
{
EntityID entityScaleWidget = world.CreateEntity();
ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
model["Resource"] = "Models/ScaleWidget.obj";
}
{
EntityID entityRotationWidget = world.CreateEntity();
ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
model["Resource"] = "Models/RotationWidget.obj";
}
{
EntityID entityDummyScene = world.CreateEntity();
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
transform["Position"] = glm::vec3(0, 0.f, 0.f);
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
model["Resource"] = "Models/DummyScene.obj";
}
}
};
+1
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@@ -1,5 +1,6 @@
[Debug]
LogLevel=1
LoadMap=
[Video]
Fullscreen=false
+1
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@@ -2,5 +2,6 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
<xs:include schemaLocation="Components/Transform.xsd"/>
<xs:include schemaLocation="Components/Model.xsd"/>
<xs:include schemaLocation="Components/Test.xsd"/>
</xs:schema>
+5
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@@ -0,0 +1,5 @@
<c:Model>
<Resource></Resource>
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
</c:Model>
+24
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@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Model">
<xs:annotation>
<xs:documentation>A visible model loaded from disk</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Resource" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>Model file</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Color" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+1 -1
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@@ -2,5 +2,5 @@
<Integer>1</Integer>
<Float>1.333</Float>
<Vector X="1.33333" Y="2.33333" Z="3.33333"/>
<Quaternion I="1.33333" J="2.33333" K="3.33333"/>
<Quaternion X="1.33333" Y="2.33333" Z="3.33333" W="4.44444"/>
</c:Test>
+3 -3
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@@ -1,5 +1,5 @@
<TransformComponent>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
<Orientation I="0" J="0" K="0"/>
<Orientation X="0" Y="0" Z="0" W="0"/>
<Scale X="1" Y="1" Z="1"/>
</TransformComponent>
</c:Transform>
+1 -1
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@@ -12,7 +12,7 @@
<xs:element name="Position" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>The position vector</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Orientation" type="t:Quaternion" minOccurs="0"/>
<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
</xs:all>
</xs:complexType>
+87 -10
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@@ -3,18 +3,95 @@
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform>
<Position X="1.02" Y="3.123123" Z="41.123"/>
<Orientation I="1.234" J="1.234" K="1.234"/>
<Scale X="1.02" Y="3.123123" Z="41.123"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Test>
<Integer>12</Integer>
<Double>11.11</Double>
<String>Hello World</String>
</c:Test>
<c:Model>
<Resource>Models/DummyScene.obj</Resource>
</c:Model>
</Components>
<Children>
<xi:include href="OtherEntity.xml"/>
<xi:include href="OtherEntity.xml"/>
<Entity>
<Components>
<c:Transform>
<Position X="-1.5"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<c:Model>
<Resource>Models/ScaleWidget.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1.5"/>
</c:Transform>
<c:Model>
<Resource>Models/RotationWidget.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="-0"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-0.2" Y="0"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.4"/>
<Scale X="0.1" Y="0.4" Z="0.1"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.6"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.6"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="1.57" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+4
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@@ -3,6 +3,10 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="types" elementFormDefault="qualified">
<xs:include schemaLocation="Types/Quaternion.xsd"/>
<xs:include schemaLocation="Types/Vector.xsd"/>
<xs:include schemaLocation="Types/Color.xsd"/>
<xs:simpleType name="bool">
<xs:restriction base="xs:boolean"></xs:restriction>
</xs:simpleType>
<xs:simpleType name="int">
<xs:restriction base="xs:integer"></xs:restriction>
</xs:simpleType>
+10
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@@ -0,0 +1,10 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="types" elementFormDefault="qualified">
<xs:complexType name="Color">
<xs:attribute name="R" type="xs:decimal" default="0.0"/>
<xs:attribute name="G" type="xs:decimal" default="0.0"/>
<xs:attribute name="B" type="xs:decimal" default="0.0"/>
<xs:attribute name="A" type="xs:decimal" default="1.0"/>
</xs:complexType>
</xs:schema>
+2 -1
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@@ -7,10 +7,11 @@
<xs:element name="Entity">
<xs:complexType>
<xs:all>
<xs:element name="Components">
<xs:element name="Components" minOccurs="0">
<xs:complexType>
<xs:all>
<xs:element ref="c:Transform" minOccurs="0"/>
<xs:element ref="c:Model" minOccurs="0"/>
<xs:element ref="c:Test" minOccurs="0"/>
</xs:all>
</xs:complexType>
+481
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@@ -0,0 +1,481 @@
#include "Core/EntityXMLFile.h"
#include "Core/World.h"
unsigned int EntityXMLFile::InstanceCount = 0;
EntityXMLFile::EntityXMLFile(std::string path)
: m_EntityFile(path)
{
using namespace xercesc;
if (InstanceCount == 0) {
XMLPlatformUtils::Initialize();
}
InstanceCount++;
m_GrammarPool = new XMLGrammarPoolImpl();
m_ErrorHandler = new EntityParserXMLErrorHandler();
m_DOMParser = new XercesDOMParser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
m_DOMParser->setErrorHandler(m_ErrorHandler);
m_DOMParser->setDoNamespaces(true);
m_DOMParser->setDoXInclude(true);
m_DOMParser->setDoSchema(true);
m_DOMParser->setValidationSchemaFullChecking(true);
m_DOMParser->setValidationScheme(xercesc::XercesDOMParser::Val_Auto);
m_DOMParser->setValidationSchemaFullChecking(true);
m_DOMParser->setValidationConstraintFatal(false);
m_DOMParser->setIncludeIgnorableWhitespace(false);
// Make sure schema grammar is kept after validation
m_DOMParser->cacheGrammarFromParse(true);
// HACK: Use Sax2 parser instead so the entire DOM doesn't have to reside in memory
m_DOMParser->parse(m_EntityFile.c_str());
m_DOMDocument = m_DOMParser->getDocument();
// 1. Fill in ComponentInfo name, fields, default values and metadata from PSVI
parseComponentInfo();
// 2. Parse default value files for those components
parseDefaults();
// 3. Allocate component structures
predictComponentAllocation();
}
EntityXMLFile::~EntityXMLFile()
{
using namespace xercesc;
if (m_DOMParser != nullptr) {
delete m_DOMParser;
}
if (m_ErrorHandler != nullptr) {
delete m_ErrorHandler;
}
if (m_GrammarPool != nullptr) {
delete m_GrammarPool;
}
InstanceCount--;
if (InstanceCount == 0) {
XMLPlatformUtils::Terminate();
}
}
void EntityXMLFile::PopulateWorld(World* world)
{
for (auto& pair : m_ComponentInfo) {
world->RegisterComponent(pair.second);
}
// 4. Parse entity hierarchy
auto root = m_DOMDocument->getDocumentElement();
parseEntityGraph(world, root, 0);
}
void EntityXMLFile::preprocess(std::string inPath, std::string outPath)
{
using namespace xercesc;
static const XMLCh gLS[] = { 'L', 'S', '\0' };
DOMImplementationLS* di = static_cast<DOMImplementationLS*>(DOMImplementationRegistry::getDOMImplementation(gLS));
// Parse the file
DOMLSParser* parser = di->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, nullptr);
DOMConfiguration* config = parser->getDomConfig();
config->setParameter(XMLUni::fgDOMNamespaces, true);
config->setParameter(XMLUni::fgXercesSchema, true);
config->setParameter(XMLUni::fgXercesHandleMultipleImports, true);
config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
config->setParameter(XMLUni::fgXercesDoXInclude, true);
auto errHandler = new EntityPreprocessorXMLErrorHandler();
config->setParameter(XMLUni::fgDOMErrorHandler, errHandler);
auto source = new LocalFileInputSource(XSTR(inPath.c_str()));
Wrapper4InputSource* domSourceWrapper = new Wrapper4InputSource(source);
DOMDocument* doc = parser->parse(dynamic_cast<DOMLSInput*>(domSourceWrapper));
// Serialize and output the new XML
DOMLSSerializer* writer = di->createLSSerializer();
DOMLSOutput* output = di->createLSOutput();
XMLFormatTarget* formatTarget = new LocalFileFormatTarget(outPath.c_str());
// TODO: MemBufFormatTarget* formatTarget = new MemBufFormatTarget()
output->setByteStream(formatTarget);
writer->write(doc, output);
delete formatTarget;
output->release();
writer->release();
parser->release();
}
void EntityXMLFile::parseComponentInfo()
{
using namespace xercesc;
bool wasChanged;
XSModel* xsModel = m_GrammarPool->getXSModel(wasChanged);
// Find component xsd element declarations
std::cout << "Enumerating components..." << std::endl;
// <xs:element name="ComponentName">
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
auto element = static_cast<XSElementDeclaration*>(topLevelElements->item(i));
std::string nameSpace(XSTR(element->getNamespace()));
if (nameSpace != "components") {
continue;
}
ComponentInfo compInfo;
// Name
compInfo.Name = XSTR(element->getName());
// Annotation
auto componentAnnotation = element->getAnnotation();
if (componentAnnotation != nullptr) {
// Parse annotation XML
char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString());
MemBufInputSource annotationInput(reinterpret_cast<const XMLByte*>(annotationString), strlen(annotationString), "MemBuf: Annotation String");
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
parser.setErrorHandler(m_ErrorHandler);
parser.parse(annotationInput);
XMLString::release(&annotationString);
auto doc = parser.getDocument();
// Add allocation estimation(s)
auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation"));
for (int i = 0; i < allocationTags->getLength(); ++i) {
auto allocation = dynamic_cast<DOMElement*>(allocationTags->item(i));
auto child = allocation->getFirstChild();
if (child == nullptr) {
continue;
}
XSValue::Status status;
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
compInfo.Meta.Allocation += val->fData.fValue.f_int;
}
// Save documentation string
auto documentationTags = doc->getElementsByTagName(XSTR("xs:documentation"));
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
}
}
// TODO: Parse annotation string XML
// compInfo.Meta.Allocation = ...
} else {
std::cout << "Warning: Component is missing an annotation!" << std::endl;
}
// <xs:complexType>
auto typeDefinition = element->getTypeDefinition();
if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) {
std::cerr << "Error: Type definition wasn't COMPLEX_TYPE! Skipping." << std::endl;
continue;
}
auto complexTypeDefinition = dynamic_cast<XSComplexTypeDefinition*>(typeDefinition);
// <xs:all>
auto modelGroupParticle = complexTypeDefinition->getParticle();
if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
std::cerr << "Error: Model group particle wasn't TERM_MODELGROUP! Skipping." << std::endl;
continue;
}
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
// <xs:attribute...
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
auto particle = particles->elementAt(i);
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
std::cerr << "Error: Particle wasn't TERM_ELEMENT! Skipping." << std::endl;
continue;
}
auto elementDeclaration = particle->getElementTerm();
std::string name = XSTR(elementDeclaration->getName());
std::string type = XSTR(elementDeclaration->getTypeDefinition()->getName());
size_t stride = getTypeStride(type);
if (stride == 0) {
std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl;
continue;
}
compInfo.FieldTypes[name] = type;
compInfo.FieldOffsets[name] = fieldOffset;
fieldOffset += getTypeStride(type);
}
compInfo.Meta.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
void EntityXMLFile::parseDefaults()
{
using namespace xercesc;
for (auto& ci : m_ComponentInfo) {
// Allocate memory for default values
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Meta.Stride]);
memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride);
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager);
parser.setErrorHandler(m_ErrorHandler);
std::string componentName = ci.first;
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
parser.parse(defaultsFile.string().c_str());
auto doc = parser.getDocument();
if (doc == nullptr) {
LOG_ERROR("%s not found! Skipping.", defaultsFile.string().c_str());
continue;
}
// Find the node in the components namespace matching the component name
std::string tagName = "c:" + componentName;
auto rootNodes = doc->getElementsByTagName(XSTR(tagName.c_str()));
if (rootNodes->getLength() == 0) {
LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str());
continue;
}
auto componentElement = dynamic_cast<DOMElement*>(rootNodes->item(0));
// Fill the default value buffer with values
for (auto& field : ci.second.FieldOffsets) {
std::string fieldName = field.first;
auto fieldNodes = componentElement->getElementsByTagName(XSTR(fieldName.c_str()));
auto fieldNode = fieldNodes->item(0);
if (fieldNode == nullptr) {
LOG_ERROR("Defaults for component \"%s\" is missing field \"%s\"!", componentName.c_str(), fieldName.c_str());
continue;
}
auto fieldElement = dynamic_cast<DOMElement*>(fieldNode);
std::string fieldType = ci.second.FieldTypes.at(fieldName);
unsigned int fieldOffset = ci.second.FieldOffsets.at(fieldName);
writeData(fieldElement, fieldType, ci.second.Defaults.get() + fieldOffset);
}
}
}
void EntityXMLFile::predictComponentAllocation()
{
using namespace xercesc;
auto root = m_DOMDocument->getDocumentElement();
// Count static instances of components present in entity hierarchy
auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
for (int i = 0; i < components->getLength(); ++i) {
auto component = dynamic_cast<DOMElement*>(components->item(i));
std::string componentName = XSTR(component->getLocalName());
auto& compInfo = m_ComponentInfo.at(componentName);
compInfo.Meta.Allocation += 1;
}
std::cout << "COMPONENT INFO" << std::endl;
for (auto& pair : m_ComponentInfo) {
ComponentInfo& ci = pair.second;
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
std::cout << " Fields:" << std::endl;
// Calculate component size
std::size_t stride = 0;
// Add size of fields
for (auto& field : ci.FieldTypes) {
std::cout << " " << field.second << " " << field.first << " (" << getTypeStride(field.second) << " byte)" << std::endl;
stride += getTypeStride(field.second);
}
std::cout << " Stride: " << ci.Meta.Stride << std::endl;
}
}
void EntityXMLFile::parseEntityGraph(World* world, xercesc::DOMElement* element, EntityID parentEntity)
{
using namespace xercesc;
// Create entity
EntityID entity = world->CreateEntity(parentEntity);
LOG_DEBUG("Created entity %i, parent %i", entity, parentEntity);
// Add components
auto components = m_DOMDocument->evaluate(XSTR("Components/*"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
for (int i = 0; i < components->getSnapshotLength(); i++) {
components->snapshotItem(i);
auto componentElement = dynamic_cast<DOMElement*>(components->getNodeValue());
std::string componentName = XSTR(componentElement->getLocalName());
auto& ci = m_ComponentInfo.at(componentName);
// Attach the component
auto c = world->AttachComponent(entity, componentName);
LOG_DEBUG("Attached %s component", componentName.c_str());
// Write field data
auto fields = componentElement->getChildNodes();
for (int j = 0; j < fields->getLength(); ++j) {
auto fieldNode = fields->item(j);
auto nodeType = fieldNode->getNodeType();
if (nodeType != DOMNode::ELEMENT_NODE) {
continue;
}
auto field = dynamic_cast<DOMElement*>(fields->item(j));
//const XMLCh* value = fields->item(j)->getTextContent();
std::string fieldName(XSTR(field->getLocalName()));
if (ci.FieldTypes.find(fieldName) == ci.FieldTypes.end()) {
std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
continue;
}
std::string fieldType = ci.FieldTypes.at(fieldName);
unsigned int fieldOffset = ci.FieldOffsets.at(fieldName);
std::string fieldValue(XSTR(field->getTextContent()));
LOG_DEBUG(" %s %s = %s", fieldType.c_str(), fieldName.c_str(), fieldValue.c_str());
writeData(field, fieldType, c.Data + fieldOffset);
}
}
// Recurse children
auto children = m_DOMDocument->evaluate(XSTR("Children/Entity"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
for (int i = 0; i < children->getSnapshotLength(); i++) {
children->snapshotItem(i);
parseEntityGraph(world, dynamic_cast<DOMElement*>(children->getNodeValue()), entity);
}
//auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
//for (int i = 0; i < components->getLength(); ++i) {
// auto component = dynamic_cast<DOMElement*>(components->item(i));
// std::string componentName = XSTR(component->getLocalName());
// auto& compStore = m_ComponentStore.at(componentName);
// auto& compInfo = compStore.Info;
// char* data = &compStore.Data[compStore.Size*compStore.Stride];
// compStore.Size += 1;
// auto fields = component->getChildNodes();
// for (int j = 0; j < fields->getLength(); ++j) {
// auto field = fields->item(j);
// auto nodeType = field->getNodeType();
// if (nodeType != DOMNode::ELEMENT_NODE) {
// continue;
// }
// //auto field = dynamic_cast<DOMElement*>(fields->item(j));
// //const XMLCh* value = fields->item(j)->getTextContent();
// std::string fieldName = XSTR(field->getLocalName());
// if (compInfo.FieldTypes.find(fieldName) == compInfo.FieldTypes.end()) {
// std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
// continue;
// }
// std::string fieldType = compInfo.FieldTypes.at(fieldName);
// unsigned int fieldOffset = compInfo.FieldOffsets.at(fieldName);
// XSValue::DataType dataType = XSValue::getDataType(XSTR(fieldType.c_str()));
// if (dataType == XSValue::DataType::dt_MAXCOUNT) {
// // TODO:
// continue;
// }
// if (dataType == XSValue::DataType::dt_string) {
// char* str = XMLString::transcode(field->getTextContent());
// std::string standardString(str);
// XMLString::release(&str);
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&standardString), getTypeStride(fieldType));
// } else {
// XSValue::Status status;
// XSValue* val = XSValue::getActualValue(field->getTextContent(), dataType, status);
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(fieldType));
// }
// }
//}
//auto entities = m_DOMDocument->getElementsByTagName(XSTR("Entity"));
//for (int i = 0; i < entities->getLength(); ++i) {
// auto entity = dynamic_cast<DOMElement*>(entities->item(i));
// //entity->setIdAttribute()
// std::cout << "ENTITY " << i + 1 << std::endl;
//}
}
std::size_t EntityXMLFile::getTypeStride(std::string typeName)
{
std::map<std::string, size_t> typeStrides{
{ "bool", sizeof(bool) },
{ "int", sizeof(int) },
{ "double", sizeof(double) },
{ "string", sizeof(std::string) },
{ "Vector", sizeof(glm::vec3) },
{ "Quaternion", sizeof(glm::quat) },
{ "Color", sizeof(glm::vec4) }
};
auto it = typeStrides.find(typeName);
return (it != typeStrides.end()) ? it->second : 0;
}
float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const
{
using namespace xercesc;
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_float, status);
if (val == nullptr) {
LOG_ERROR("Element \"%s\" doesn't have an \"%s\" attribute!", XSTR(element->getTagName()), attribute);
return 0.f;
} else {
return val->fData.fValue.f_float;
}
}
void EntityXMLFile::writeData(const xercesc::DOMElement* element, std::string typeName, char* outData)
{
using namespace xercesc;
XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
if (dataType == XSValue::DataType::dt_MAXCOUNT) {
if (typeName == "Vector") {
glm::vec3 vec;
vec.x = getFloatAttribute(element, "X");
vec.y = getFloatAttribute(element, "Y");
vec.z = getFloatAttribute(element, "Z");
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
} else if (typeName == "Color") {
glm::vec4 vec;
vec.r = getFloatAttribute(element, "R");
vec.g = getFloatAttribute(element, "G");
vec.b = getFloatAttribute(element, "B");
vec.a = getFloatAttribute(element, "A");
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
} else if (typeName == "Quaternion") {
glm::quat q;
q.x = getFloatAttribute(element, "X");
q.y = getFloatAttribute(element, "Y");
q.z = getFloatAttribute(element, "Z");
q.w = getFloatAttribute(element, "W");
memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
}
} else if (dataType == XSValue::DataType::dt_string) {
char* str = XMLString::transcode(element->getTextContent());
std::string standardString(str);
new (outData) std::string(str);
XMLString::release(&str);
//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
} else {
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
}
}
+14
View File
@@ -35,6 +35,20 @@ void ResourceManager::Reload(std::string resourceName)
}
}
void ResourceManager::Release(std::string resourceType, std::string resourceName)
{
auto key = std::make_pair(resourceType, resourceName);
if (m_ResourceCache.find(key) == m_ResourceCache.end()) {
return;
}
auto resource = m_ResourceCache.at(key);
m_ResourceCache.erase(key);
m_ResourceFromName.erase(resourceName);
m_ResourceParents.erase(resource);
delete resource;
}
unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
{
return m_ResourceCount[typeID]++;
+9 -2
View File
@@ -41,9 +41,16 @@ ComponentWrapper World::GetComponent(EntityID entity, std::string componentType)
return pool->GetByEntity(entity);
}
const ComponentPool& World::GetComponents(std::string componentType)
const ComponentPool* World::GetComponents(std::string componentType)
{
return *m_ComponentPools.at(componentType);
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
}
EntityID World::GetParent(EntityID entity)
{
return m_EntityParents.at(entity);
}
EntityID World::generateEntityID()
+16 -16
View File
@@ -34,10 +34,10 @@ RawModel::RawModel(std::string fileName)
numIndices += face.mNumIndices;
}
}
LOG_DEBUG("Vertex count %i", numVertices);
LOG_DEBUG("Index count %i", numIndices);
//LOG_DEBUG("Vertex count %i", numVertices);
//LOG_DEBUG("Index count %i", numIndices);
LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
//LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
std::vector<std::tuple<std::string, glm::mat4>> boneInfo;
std::map<std::string, int> boneNameMapping;
@@ -132,35 +132,35 @@ RawModel::RawModel(std::string fileName)
matGroup.EndIndex = m_Indices.size() - 1;
// Material shininess
material->Get(AI_MATKEY_SHININESS, matGroup.Shininess);
LOG_DEBUG("Shininess: %f", matGroup.Shininess);
//LOG_DEBUG("Shininess: %f", matGroup.Shininess);
// Diffuse texture
LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
//LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
if (material->GetTextureCount(aiTextureType_DIFFUSE)) {
aiString path;
aiTextureMapping mapping;
material->GetTexture(aiTextureType_DIFFUSE, 0, &path, &mapping);
std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str());
//LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str());
matGroup.Texture = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
}
// Normal map
LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT));
//LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT));
if (material->GetTextureCount(aiTextureType_HEIGHT)) {
aiString path;
aiTextureMapping mapping;
material->GetTexture(aiTextureType_HEIGHT, 0, &path, &mapping);
std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
LOG_DEBUG("Normal map: %s", absolutePath.c_str());
//LOG_DEBUG("Normal map: %s", absolutePath.c_str());
matGroup.NormalMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
}
// Specular map
LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR));
//LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR));
if (material->GetTextureCount(aiTextureType_SPECULAR)) {
aiString path;
aiTextureMapping mapping;
material->GetTexture(aiTextureType_SPECULAR, 0, &path, &mapping);
std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
LOG_DEBUG("Specular map: %s", absolutePath.c_str());
//LOG_DEBUG("Specular map: %s", absolutePath.c_str());
matGroup.SpecularMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
}
TextureGroups.push_back(matGroup);
@@ -216,20 +216,20 @@ RawModel::RawModel(std::string fileName)
m_Skeleton = new Skeleton();
CreateSkeleton(boneInfo, boneNameMapping, scene->mRootNode, -1);
int numBones = m_Skeleton->Bones.size();
LOG_DEBUG("Bone count: %i", numBones);
//LOG_DEBUG("Bone count: %i", numBones);
if (numBones > 0) {
m_Skeleton->PrintSkeleton();
}
}
// Animations
LOG_DEBUG("Animation count: %i", scene->mNumAnimations);
//LOG_DEBUG("Animation count: %i", scene->mNumAnimations);
for (int i = 0; i < scene->mNumAnimations; ++i) {
auto animation = scene->mAnimations[i];
std::string animationName = animation->mName.C_Str();
LOG_DEBUG("Animation: %s", animationName.c_str());
LOG_DEBUG("Duration: %f", animation->mDuration);
LOG_DEBUG("Ticks per second: %f", animation->mTicksPerSecond);
//LOG_DEBUG("Animation: %s", animationName.c_str());
//LOG_DEBUG("Duration: %f", animation->mDuration);
//LOG_DEBUG("Ticks per second: %f", animation->mTicksPerSecond);
Skeleton::Animation skelAnim;
skelAnim.Name = animationName;
@@ -303,7 +303,7 @@ void RawModel::CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &b
// Find the bone by name in the bone info list
if (boneNameMapping.find(nodeName) == boneNameMapping.end()) {
LOG_DEBUG("Node \"%s\" was not a bone", nodeName.c_str());
//LOG_DEBUG("Node \"%s\" was not a bone", nodeName.c_str());
} else {
glm::mat4 offsetMatrix;
int ID = boneNameMapping[nodeName];
+36 -29
View File
@@ -21,43 +21,50 @@ glm::mat4 RenderQueueFactory::ModelMatrix(World* world, EntityID entity)
ComponentWrapper transformComponent = world->GetComponent(entity, "Transform");
glm::vec3 position = transformComponent["Position"];
glm::vec3 scale = transformComponent["Scale"];
glm::quat oritentation = transformComponent["Orientation"];
glm::vec3 oritentation = transformComponent["Orientation"];
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(oritentation) * glm::scale(scale);
return modelMatrix;
}
glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent)
{
// positionComponent.EntityID
return glm::vec3();
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(glm::quat(oritentation)) * glm::scale(scale);
EntityID parent = world->GetParent(entity);
if (parent != 0) {
return ModelMatrix(world, parent) * modelMatrix;
} else {
return modelMatrix;
}
}
void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
{
for(auto& modelC : world->GetComponents("Model")) {
ModelJob job;
std::string resource = modelC["Resource"];
glm::vec4 color = modelC["Color"];
Model* model = ResourceManager::Load<Model>(resource);
auto models = world->GetComponents("Model");
if (models == nullptr) {
return;
}
for (auto texGroup : model->TextureGroups) {
job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
job.DiffuseTexture = texGroup.Texture.get();
job.NormalTexture = texGroup.NormalMap.get();
job.SpecularTexture = texGroup.SpecularMap.get();
job.Model = model;
job.StartIndex = texGroup.StartIndex;
job.EndIndex = texGroup.EndIndex;
job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID);
job.Color = color;
for (auto& modelC : *models) {
std::string resource = modelC["Resource"];
if (resource.empty()) {
continue;
}
glm::vec4 color = modelC["Color"];
Model* model = ResourceManager::Load<Model>(resource);
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
job.Entity = modelC.EntityID;
for (auto texGroup : model->TextureGroups) {
ModelJob job;
job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
job.DiffuseTexture = texGroup.Texture.get();
job.NormalTexture = texGroup.NormalMap.get();
job.SpecularTexture = texGroup.SpecularMap.get();
job.Model = model;
job.StartIndex = texGroup.StartIndex;
job.EndIndex = texGroup.EndIndex;
job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID);
job.Color = color;
renderQueue->Add(job);
}
}
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
job.Entity = modelC.EntityID;
renderQueue->Add(job);
}
}
}
void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue)
+37 -4
View File
@@ -1,11 +1,11 @@
#include "Game.h"
#include "HardcodedTestWorld.h"
Game::Game(int argc, char* argv[])
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -35,10 +35,16 @@ Game::Game(int argc, char* argv[])
m_FrameStack->Width = m_Renderer->Resolution().Width;
m_FrameStack->Height = m_Renderer->Resolution().Height;
// Create a TEST WORLD
m_World = new HardcodedTestWorld();
// Create a world
m_World = new World();
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
}
m_LastTime = glfwGetTime();
testIntialize();
}
Game::~Game()
@@ -58,8 +64,9 @@ void Game::Tick()
m_Renderer->Update(dt);
m_EventBroker->Swap();
m_RenderQueueFactory->Update(m_World);
testTick(dt);
m_RenderQueueFactory->Update(m_World);
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
m_EventBroker->Swap();
@@ -67,3 +74,29 @@ void Game::Tick()
glfwPollEvents();
}
bool Game::testOnKeyUp(const Events::KeyUp& e)
{
if (e.KeyCode == GLFW_KEY_R) {
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
delete m_World;
m_World = new World();
ResourceManager::Release("EntityXMLFile", mapToLoad);
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
}
}
return false;
}
void Game::testIntialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Game::testOnKeyUp);
}
void Game::testTick(double dt)
{
m_EventBroker->Process<Game>();
}