Various shadow calculation methods implemented and ready for use.

This commit is contained in:
FakeShemp
2016-02-27 16:35:15 +01:00
parent 38d8cdded2
commit ecab5de056
4 changed files with 82 additions and 85 deletions
-5
View File
@@ -6,12 +6,7 @@ uniform mat4 P;
layout(location = 0) in vec3 Position;
//out VertexData{
// vec3 Position;
//}Output;
void main()
{
// Output.Position = Position;
gl_Position = P * V * M * vec4(Position, 1.0);
}