@@ -25,7 +25,7 @@ void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComp
|
||||
void SoundSystem::Update(double dt)
|
||||
{
|
||||
// Temp for play test.
|
||||
if(m_DrumsIsPlaying) {
|
||||
if (m_DrumsIsPlaying) {
|
||||
m_DrumsIsPlaying = !drumTimer(dt);
|
||||
}
|
||||
}
|
||||
@@ -69,6 +69,9 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
|
||||
|
||||
void SoundSystem::playerJumps()
|
||||
{
|
||||
if (!m_LocalPlayer.Valid()) {
|
||||
return;
|
||||
}
|
||||
bool grounded = (bool)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["IsOnGround"];
|
||||
if (grounded) {
|
||||
Events::PlaySoundOnEntity e;
|
||||
@@ -124,11 +127,11 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
std::vector<std::string> paths;
|
||||
paths.push_back("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
|
||||
|
||||
// // Breathe
|
||||
// int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
|
||||
// for (int i = 0; i < ammountOfbreaths; i++) {
|
||||
// paths.push_back("Audio/exhausted/breath.wav");
|
||||
// }
|
||||
// // Breathe
|
||||
// int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
|
||||
// for (int i = 0; i < ammountOfbreaths; i++) {
|
||||
// paths.push_back("Audio/exhausted/breath.wav");
|
||||
// }
|
||||
Events::PlayQueueOnEntity ev;
|
||||
ev.Emitter = m_LocalPlayer;
|
||||
ev.FilePaths = paths;
|
||||
@@ -140,7 +143,7 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
|
||||
{
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.EmitterID = m_LocalPlayer.ID;
|
||||
ev.FilePath = "Audio/die/die2.wav";
|
||||
ev.FilePath = "Audio/die/die2.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user