Network buffer should now dynamically increase when needed.

This commit is contained in:
Jocke
2016-02-22 16:01:26 +01:00
parent bac23f6e8c
commit ed9149fe63
13 changed files with 206 additions and 45 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ private:
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error);
int readBuffer(char* data, PlayerDefinition& playerDefinition);
int readBuffer(PlayerDefinition& playerDefinition);
};
#endif