Network buffer should now dynamically increase when needed.
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@@ -446,7 +446,9 @@ void Server::parsePing()
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{
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.TCPAddress == m_Address &&
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kv.second.TCPPort == m_Port) {
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kv.second.TCPPort == m_Port
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|| (kv.second.Endpoint.address() == m_Address
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&& kv.second.Endpoint.port() == m_Port)) {
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kv.second.StopTime = std::clock();
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break;
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}
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