Network buffer should now dynamically increase when needed.

This commit is contained in:
Jocke
2016-02-22 16:01:26 +01:00
parent bac23f6e8c
commit ed9149fe63
13 changed files with 206 additions and 45 deletions
+38 -6
View File
@@ -27,30 +27,62 @@ void UDPClient::Disconnect()
void UDPClient::Receive(Packet& packet)
{
int bytesRead = readBuffer(m_ReadBuffer);
int bytesRead = readBuffer();
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
}
int UDPClient::readBuffer(char* data)
int UDPClient::readBuffer()
{
//if (!m_Socket) {
// return 0;
//}
//boost::system::error_code error;
//int bytesReceived = m_Socket->receive_from(boost
// ::asio::buffer((void*)data, BUFFERSIZE),
// m_ReceiverEndpoint,
// 0, error);
//if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
//}
//return bytesReceived;
if (!m_Socket) {
return 0;
}
boost::system::error_code error;
int bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)data, BUFFERSIZE),
m_ReceiverEndpoint,
0, error);
// Read size of packet
m_Socket->receive(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
size_t availableData = m_Socket->available();
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
}
void UDPClient::Send(Packet& packet)
{
packet.UpdateSize();
m_Socket->send_to(boost::asio::buffer(
packet.Data(),
packet.Size()),